Difference between revisions of "GPU610/DPS915 Weekly Schedule"

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== Week 6 - Oct 9 ==
 
== Week 6 - Oct 9 ==
 
=== This Week ===
 
=== This Week ===
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** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://scs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdfthe PDF from here].
 
** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://scs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdfthe PDF from here].
 
** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN]
 
** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN]
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== Week 7 - Oct 16 ==
 
== Week 7 - Oct 16 ==

Revision as of 15:27, 25 June 2012


GPU610/DPS915 | Student List | Group and Project Index | Student Resources | Glossary

Weekly Schedule 20123

Week 1 - Sep 4

This Week

To Do

  1. Download Visual Studio 2010 from ACS and install it on your local computer.
  2. Download Tortoise SVN and install it on your local computer.
  3. Download the Dialog and Selection Samples from the Course Repository. (userid: "dpsgpu" password: blank [no password])
    • Run Sample

Resources

Week 2 - Sep 11

This Week

To Do

Resources

Resources

Week 7 - Oct 16

This Week

  • 3D Mathematics (continued)
    • Transformations
      • World Transformations
      • Camera Transformations
      • Projection Transformations
    • Math Library
    • Direct3D Utilities
  • Graphics and Cameras
    • Graphics Primitive display paradigm
    • Vertex buffers
    • Implementing world, view, and projection transformations
  • Mid-Term Test

To Do

  1. Checkout Graphics
  2. Run Graphics Sample
  3. Create a Pyramid Graphic and introduce several Pyramid Objects into the Design object

Resources

  • Lecture Material
    • DirectX documentation as installed on your local computer
    • MSDN Library

Week 8 - Oct 30

This Week

  • Graphics and Cameras (coninued)
    • Vertex Data
    • Vertex Lists
    • Direct3D Implementation
      • Display
        • Capabilities
      • APIGraphic
  • Visibility
    • Culling Techniques
      • Occlusion culling
        • Painter's algorithm
        • Depth Buffering
    • Direct3D Implementation

To Do

  1. Graphic and Camera
    1. Checkout the Graphic Sample
    2. Run the Graphic Sample
    3. Code a CreatePyramid function for the Graphic Sample using the CreateBox function as a 'template'
  2. Visibility
    1. Checkout the Visibility Sample
    2. Run the Visibility Sample
    3. Add some objects in the distance and add an action to the framework that toggles from Z-buffering to W-Buffering to no buffering

Resources

  • Lecture Material
    • DirectX documentation as installed on your local computer
    • MSDN Library

Week 9 - Nov 6

This Week

  • Heads Up Display
    • Programming Issues
    • Direct3D
      • Display
      • APIText
    • Design
      • Text Class
      • Coordination
  • Lighting
    • Light Components
    • Light Types
    • Programming Issues
    • Direct3D
      • Display
      • APILight
    • Design
      • Light Class
      • Coordination

To Do

  1. Heads Up Display
    1. Checkout Heads Up Display
    2. Run Heads Up Display Sample
    3. Add some text to the sample
  2. Lighting
    1. Checkout Lighting
    2. Run Lighting Sample
    3. Add a spotlight to the sample

Resources

  • Lecture Material
    • DirectX documentation as installed on your local computer
    • MSDN Library