# GPU610/DPS915 Student Resources

# Student Resources

The purpose of this page is to share useful information that can help groups with their game projects.

## BLAS Documentation --- This section is a work in progress -- please do not edit [jboelen]

Note: This information applies to the **gsl_cblas** library

There are 2 main functions to use

### segmv

void **cblas_sgemv** (*const enum CBLAS_ORDER order, const enum CBLAS_TRANSPOSE TransA, const int M, const int N, const float alpha, const float * A, const int lda, const float * x, const int incx, const float beta, float * y, const int incy*)<ref>http://www.gnu.org/software/gsl/manual/html_node/Level-2-CBLAS-Functions.html</ref>

**order**

- Whether matrices are row major order (C-Style) for column major order (Fortran-style). One of enum CblasRowMajor or CblasColMajor.

**TransA**

- Whether to transpose matrix A. One of enum CblasNoTrans, CBlasTrans.

**M**

- represents:
- the number of rows in input matrix a

- The number of rows must be greater than or equal to zero, and less than the leading dimension of the matrix a (specified in lda)

**N**

- represents:
- the number of columns in input matrix a

- The number of columns must be greater than or equal to zero.

**alpha**

- is the scaling constant for matrix a

**A**

- is the input matrix of float (for sgemv) or double (for dgemv) values

**lda**

- is the leading dimension of the array specified by a. The leading dimension must be greater than zero. The leading dimension must be greater than or equal to 1 and greater than or equal to the value specified in m.

**x**

- is the input vector of float (for sgemv) or double (for dgemv) values.

**incx**

- is the stride for vector x. It can have any value.

**beta**

- is the scaling constant for vector y

**y**

- is the output vector of float (for sgemv) or double (for dgemv) values.

**incy**

- is the stride for vector y. It must not be zero.

### segmm

void **cblas_sgemm** (*const enum CBLAS_ORDER Order, const enum CBLAS_TRANSPOSE TransA, const enum CBLAS_TRANSPOSE TransB, const int M, const int N, const int K, const float alpha, const float * A, const int lda, const float * B, const int ldb, const float beta, float * C, const int ldc*) <ref> http://www.gnu.org/software/gsl/manual/html_node/Level-3-CBLAS-Functions.html</ref>

**M**

- is the number of Rows in matrices A and C
- M must be greater than or equal to zero.

**N**

- is the number of Columns in Matrices B and C

**K**

- is the number of Columns in matrix A and Rows in matrix B

**alpha**

- is the scaling constant for matrix a

**A**

- is the input matrix a of float (for sgemm).

**lda**

- is the leading dimension of the array specified by a. The leading dimension must be greater than zero. If transa is specified as 'N' or 'n', the leading dimension must be greater than or equal to 1. If transa is specified as 'T' or 't', the leading dimension must be greater than or equal to the value specified in m.

**B**

- is the input matrix b of float (for sgemm).

**ldb**

- is the leading dimension of the array specified by b. The leading dimension must be greater than zero. If transb is specified as 'N' or 'n', the leading dimension must be greater than or equal to the value specified in m. If transa is specified as 'T' or 't', the leading dimension must be greater than or equal to the value specified in n.

**beta**

- is the scaling constant for matrix c

**C**

- is the output matrix c of float (for sgemm) or double (for dgemm) values.

**ldc**

- is the leading dimension of the array specified by c. The leading dimension must be greater than zero. If transb is specified as 'N' or 'n', the leading dimension must be greater than or equal to 0 and greater than or equal to the value specified in l.

https://scs.senecac.on.ca/~gpu610/pages/content/lines.html

## Getting Started on Mac

http://developer.download.nvidia.com/compute/DevZone/docs/html/C/doc/CUDA_Getting_Started_Mac.pdf

http://developer.nvidia.com/cuda/cuda-downloads

#### Troubleshooting

Problem with CUDA driver version 5.0.24 on MacBook Pro 2012 Fix

## References

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