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GPU610/DPS915

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Parallel Programming Fundamentals/Introduction to Parallel Programming
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= Parallel Programming Fundamentals/Introduction to Parallel Programming =*Modern GPU (Graphics Processing Unit) technology supports massively parallel computations, which complements the serial processing capabilities of CPU technology. This course introduces three-dimensionalteaches students how to read, real-timewrite, event-driven, multi-media, game programmingand debug programs that use both CPU and GPU technology. It covers windows programming at Students learn to reorganize existing programs into serial code that runs on the operating system level, low-level programming of hardware through the DirectX APIs, CPU and design implementation at parallel code that runs on the model-levelGPU. Students also study cases that have benefited from CPU+GPU programming. * [https://scs.senecac.on.ca/course/gpu610 gpu610]
= Introduction to Parallel Programming =*The Modern GPU (Graphics Processing Unit) technology supports massively parallel computations, which complements the serial processing capabilities of CPU technology. This course is supported by an open instructional software framework with accompanying web pagesteaches students how to read, write, and debug programs that use both CPU and GPU technology. The framework is introduced in stages throughout Students learn to reorganize existing programs into serial code that runs on the courseCPU and parallel code that runs on the GPU. The web pages describe the upgrades at each stageStudents also study cases that have benefited from CPU+GPU programming and develop a CPU+GPU application for a client.
*Students refactor select parts of the framework to produce a game of their own[https://scs.senecac.on.ca/course/dps915 dps915]
=== Subject Description and Course Outcomes ===
* [https://scs.senecac.on.ca/course/gpu610 gpu610]
* [https://scs.senecac.on.ca/course/dps915 dps915]
=== External Links ===
* [https://scs.senecac.on.ca/~gpu610/pages/content/index.html Course Web Site – Lecture Notes]
* [https://cs.senecac.on.ca/~gpu610/pages/timeline.html Course Web Site – Timeline]
* [svn://zenit.senecac.on.ca/dpsgamdpsgpu/trunk Class Samples]* [svn://zenit.senecac.on.ca/dpsgam/trunk/fwk4gps Framework ]* [svn://zenit.senecac.on.ca/dpsgam/trunk/resources Resources for the Framework]* [http://msdn.microsoft.com/en-us/library MSDN]
== The Project ==
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The course project is a three-stage, team assignment to build a game using the framework as the starting point. Each team consists of up to 5 members. Membership is subject to instructor approval and is open to modification until the end of the week of the drop date for the course. The first stage of the assignment proposes the game design and identifies which member will work on which aspect of the game. Each member is responsible for their own aspect. Each team meets with the instructor to review the proposal and obtain approval. The second stage releases a draft of the game. Each team meets again with the instructor to review progress and redefine goals. The third and final stage presents the completed game to the class. Details are on the Project Requirements page.
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== Evaluation ==
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* [http://zenit.senecac.on.ca/wiki/index.php/OOP344_Student_Resources#The_Basics_of_IRC IRC Basics]
 
* [http://irchelp.org/irchelp/irctutorial.html IRC Tutorial]
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* [http://irchelp.org/irchelp/irctutorial.html IRC Tutorial]
* [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN]

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