Difference between revisions of "GPU610/DPS915"

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(Created page with '{{GPU610/DPS915 Index | 20123}} Please help make this page resourceful for all GPU610/DPS915 students to use! = Parallel Programming Fundamentals/Introduction to Parallel Progr…')
 
(Parallel Programming Fundamentals/Introduction to Parallel Programming)
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Please help make this page resourceful for all GPU610/DPS915 students to use!
 
Please help make this page resourceful for all GPU610/DPS915 students to use!
  
= Parallel Programming Fundamentals/Introduction to Parallel Programming =
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= Parallel Programming Fundamentals =
*This course introduces three-dimensional, real-time, event-driven, multi-media, game programming. It covers windows programming at the operating system level, low-level programming of hardware through the DirectX APIs, and design implementation at the model-level.  
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*Modern GPU (Graphics Processing Unit) technology supports massively parallel computations, which complements the serial processing capabilities of CPU technology. This course teaches students how to read, write, and debug programs that use both CPU and GPU technology. Students learn to reorganize existing programs into serial code that runs on the CPU and parallel code that runs on the GPU. Students also study cases that have benefited from CPU+GPU programming.  
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* [https://scs.senecac.on.ca/course/gpu610 gpu610]
 
   
 
   
*The course is supported by an open instructional software framework with accompanying web pages. The framework is introduced in stages throughout the course. The web pages describe the upgrades at each stage.
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= Introduction to Parallel Programming =
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*Modern GPU (Graphics Processing Unit) technology supports massively parallel computations, which complements the serial processing capabilities of CPU technology. This course teaches students how to read, write, and debug programs that use both CPU and GPU technology. Students learn to reorganize existing programs into serial code that runs on the CPU and parallel code that runs on the GPU. Students also study cases that have benefited from CPU+GPU programming and develop a CPU+GPU application for a client.
  
*Students refactor select parts of the framework to produce a game of their own.
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* [https://scs.senecac.on.ca/course/dps915 dps915]
  
=== Subject Description and Course Outcomes ===
 
* [https://scs.senecac.on.ca/course/gpu610 gpu610]
 
* [https://scs.senecac.on.ca/course/dps915 dps915]
 
 
=== External Links ===
 
=== External Links ===
 
* [https://scs.senecac.on.ca/~gpu610/pages/content/index.html Course Web Site – Lecture Notes]
 
* [https://scs.senecac.on.ca/~gpu610/pages/content/index.html Course Web Site – Lecture Notes]
 
* [https://cs.senecac.on.ca/~gpu610/pages/timeline.html Course Web Site – Timeline]
 
* [https://cs.senecac.on.ca/~gpu610/pages/timeline.html Course Web Site – Timeline]
* [svn://zenit.senecac.on.ca/dpsgam/trunk Class Samples]
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* [svn://zenit.senecac.on.ca/dpsgpu/trunk Class Samples]
* [svn://zenit.senecac.on.ca/dpsgam/trunk/fwk4gps Framework ]
 
* [svn://zenit.senecac.on.ca/dpsgam/trunk/resources Resources for the Framework]
 
* [http://msdn.microsoft.com/en-us/library MSDN]
 
  
 
== The Project  ==
 
== The Project  ==
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The course project is a three-stage, team assignment to build a game using the framework as the starting point.  Each team consists of up to 5 members.  Membership is subject to instructor approval and is open to modification until the end of the week of the drop date for the course.  The first stage of the assignment proposes the game design and identifies which member will work on which aspect of the game.  Each member is responsible for their own aspect.  Each team meets with the instructor to review the proposal and obtain approval.  The second stage releases a draft of the game.  Each team meets again with the instructor to review progress and redefine goals.  The third and final stage presents the completed game to the class.  Details are on the Project Requirements page.
 
The course project is a three-stage, team assignment to build a game using the framework as the starting point.  Each team consists of up to 5 members.  Membership is subject to instructor approval and is open to modification until the end of the week of the drop date for the course.  The first stage of the assignment proposes the game design and identifies which member will work on which aspect of the game.  Each member is responsible for their own aspect.  Each team meets with the instructor to review the proposal and obtain approval.  The second stage releases a draft of the game.  Each team meets again with the instructor to review progress and redefine goals.  The third and final stage presents the completed game to the class.  Details are on the Project Requirements page.
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-->
  
 
== Evaluation ==
 
== Evaluation ==
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<!--
 
<!--
 
* [http://zenit.senecac.on.ca/wiki/index.php/OOP344_Student_Resources#The_Basics_of_IRC IRC Basics]
 
* [http://zenit.senecac.on.ca/wiki/index.php/OOP344_Student_Resources#The_Basics_of_IRC IRC Basics]
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* [http://irchelp.org/irchelp/irctutorial.html IRC Tutorial]
 
-->
 
-->
* [http://irchelp.org/irchelp/irctutorial.html IRC Tutorial]
 
 
* [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN]
 
* [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN]
  

Revision as of 15:54, 25 June 2012


GPU610/DPS915 | Student List | Group and Project Index | Student Resources | Glossary

Please help make this page resourceful for all GPU610/DPS915 students to use!

Parallel Programming Fundamentals

  • Modern GPU (Graphics Processing Unit) technology supports massively parallel computations, which complements the serial processing capabilities of CPU technology. This course teaches students how to read, write, and debug programs that use both CPU and GPU technology. Students learn to reorganize existing programs into serial code that runs on the CPU and parallel code that runs on the GPU. Students also study cases that have benefited from CPU+GPU programming.
  • gpu610

Introduction to Parallel Programming

  • Modern GPU (Graphics Processing Unit) technology supports massively parallel computations, which complements the serial processing capabilities of CPU technology. This course teaches students how to read, write, and debug programs that use both CPU and GPU technology. Students learn to reorganize existing programs into serial code that runs on the CPU and parallel code that runs on the GPU. Students also study cases that have benefited from CPU+GPU programming and develop a CPU+GPU application for a client.

External Links

The Project

Evaluation

  • Assignment 30%
    • Individual Work - 50%
    • Group Work - 50% inclusive
    • Total (Individual + Group) - 100%
  • Workshops 20%
  • Test 20%
  • Exam 30%

Final Submission Requirements

When ready to submit your project:

  1. Finalize your modifications in trunk.
  2. Create a directory in trunk called: "SubmissionLogs"
  3. For each member of the team create a text file named as "YourSenecaEmailId.txt" in the "SubmissionLogs" directory. In this text file, in a point form, specify in detail, all the tasks you have done for the group project.
  4. Branch (copy) the whole project including the SubmissionLogs directory and its text files into tags directory under "prj1.0".
  5. If final adjustments are needed after these steps, repeat everything from step one but branch the trunk into a new directory in tags as prj1.1, prj1.2, etc.
    (for marking purposes, your instructor will consider your last revision as your submission)

Resources

Examples and In-Class Notes

Archives