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GAM670/DPS905 Weekly Schedule 20121

36 bytes removed, 08:45, 25 January 2012
GAM670/DPS905 -- Weekly Schedule 20121
*: indexing
*: indexed primitives
 
=== To Do ===
=== Resources ===
* [http://en.wikipedia.org/wiki/Complex_number Wikipedia on Complex Numbers]
* [http://en.wikipedia.org/wiki/Quaternion Wikipedia on Quaternions]
* [http://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation Wikipedia on quaternions and Spatial Rotations]
* [http://mathworld.wolfram.com/Quaternion.html Wolfram on Quaternions]
* [http://www.cprogramming.com/tutorial/3d/quaternions.html CProgramming.com on Quaternions]
* [http://www.ogre3d.org/tikiwiki/Quaternion+and+Rotation+Primer Ogre intro on Quaternions]
* collision sample
* indexBuffering sample
 
<!--
== Week 4 - Jan 30 ==
=== This Week ===
* Meshes
*: Stock Objects
*: definition, purpose of a billboard
*: types of billboards
-->
<!--
* Visibility Determination
**: test a point for presence within a set of planes
* Finite Size of Objects
*: Expansion of the Viewing Frustum
-->
 
=== To Do ===
=== Resources ===
* [http://en.wikipedia.org/wiki/Complex_number Wikipedia on Complex Numbers]
* [http://en.wikipedia.org/wiki/Quaternion Wikipedia on Quaternions]
* [http://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation Wikipedia on quaternions and Spatial Rotations]
* [http://mathworld.wolfram.com/Quaternion.html Wolfram on Quaternions]
* [http://www.cprogramming.com/tutorial/3d/quaternions.html CProgramming.com on Quaternions]
* [http://www.ogre3d.org/tikiwiki/Quaternion+and+Rotation+Primer Ogre intro on Quaternions]
* collision sample
* indexBuffering sample
<!--== Week 4 5 - Jan 30 ===== This Week =Feb 6 ==
* [http://msdn.microsoft.com/en-us/library/bb147178%28v=VS.85%29.aspx Mathematics of Lighting]
* Vertex Shaders
** perform normalization of heading in Display::beginDraw()
=== Resources ===
 
== Week 5 - Feb 6 ==
=== This Week ===
=== To Do ===
=== Resources ===