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GAM670/DPS905 Project Requirements 20111

424 bytes added, 07:19, 12 April 2011
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{{GAM670/DPS905 Index | 20111}}
<!--= Game Presentation Schedule =
{| border="1"
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|TeamZombie|Tuesday January 18 April 12 8:00AM20AM
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|Slap Your Grandma|Tuesday December 7 April 12 8:15AM50AM
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|Team ZombieGuardian|Tuesday December 7 8April 12 9:30AM20AM
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|Team GG
|Tuesday December 7 Thursday April 14 8:45AM20AM
|-
|Cerebral ThoughtTeam HSD|Tuesday December 7 9Thursday April 14 8:00AM50AM
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|Team MutaliskSlap Your Grandma|Tuesday December 7 Thursday April 14 9:15AM20AM
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|Copy Cat}<br /> = Presentation Schedule ={|Thursday December 9 8:00AM border="1"
|-
|Team Name|Date and Time|-|-|Team Guardian - Hasan, JP|Tuesday March 22 9:00AM|-|Team Zombie - Damian, Qing|Thursday March 24 8:00AM|-|Hic Sunt Dracones - David|Thursday December March 24 9 8:15AM
|-
|Double TapTeam GG - Brad|Thursday December 9 Tuesday March 29 8:30AM00AM
|-
| Hic Sunt DraconesTeam GG - Randl|Thursday December 9 Tuesday March 29 8:45AM30AM
|-
|SheetBrix RoboticsSlap Your Grandma - Dan, Andrei, Sasha|Thursday December 9 Tuesday March 29 9:00AM
|-
|The 10th FloorHic Sunt Dracones - Daniel, Jon, Kaitlyn|Thursday December 9 9March 31 8:15AM00AM
|-
|}
<br />-->
= Appointment Schedules =
|Date and Time
|-
|Zombie
|Tuesday January 18 10:00AM
|-
|Team GG
|Tuesday January 18 10:15AM
|-
|Team Guardian
|Tuesday January 18 10:30AM
|-
|Andrew Condinho
|Tuesday January 18 10:45AM
|-
|
|Tuesday January 18 11:15AM
|-
|Slap Your Grandma
|Tuesday January 18 1:30PM
|-
|}
|Date and Time
|-
|Team GG
|Tuesday February 1 10:00AM
|-
|Zombie
|Tuesday February 1 10:15AM
|-
|Andrei Kopytov
|Tuesday February 1 10:30AM
|-
|
|Tuesday February 1 11:15AM
|-
|Slap Your Grandma
|Tuesday February 1 1:30PM
|-
|}
|Date and Time
|-
|Team GG
|Tuesday February 22 10:00AM
|-
|Zombie
|Tuesday February 22 10:15AM
|-
|
|Tuesday February 22 11:15AM
|-
|Slap Your Grandma
|Tuesday February 22 1:30PM
|-
|}
= Features that you could add to the Updated Base Code =
In this course, the The base code serves as the common thread for sharing feature development amongst all members of the class. Our objective is to add as many of the features that students wish to see implemented in their own games as possible. We shall review this list at the start of the semester and you are welcome to expand detail or to add other features.
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