GAM666 Team C Major
Game: Sophie Slithers
committed by [NAME] / being committed by [NAME]
- Christopher Cheung, level generation
- Sean Tracy object and video design
- Jason Quan Sound effects and music
- Nick Mirabella ???
- John Hanna Controls, movement, and collision
Our team, C Major, proposes to create a video game that is a 3d variation of snake. This snake could either move around in 2 dimensions or 3 dimensions, but for now we will focus on getting the snake to move around in 2 dimensions, and perhaps move it to 3 dimensions later on. The snake could have blocks for placeholders to represent its head and body segments, and could later be replaced with a snake model represented by a head, body segments and possibly a tail segment. As in any snake game, there will be items that will pop up on the screen, that snake needs to eat, and if he eats them, he will grow longer, and get faster. If his head bumps into himself or his head bumps into a wall or the edge of the screen, it will die. Some of the items for the snake to eat will move about randomly. For example, there could be spiders and slugs that move around randomly. The slugs will probably move slower then the spiders. When the snake runs into an item it gets so many points depending on the item. The goal is to get the highest score.