GAM666 Slap Your Grandma

From CDOT Wiki
Revision as of 14:25, 28 September 2010 by Cwdesautels (talk | contribs) (Proposal)
Jump to: navigation, search

GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources

Game Name Goes here


Repo path


Trunk Status

committed by [NAME] / being committed by [NAME]


We will control our own branches off the project trunk. There you will implement your new code in a bug free environment. Code will then be submitted to trunk bug free, and all branches will be updated to trunk revision. Teammates are not required to use IRC, but the tool is there for team contact and help from others.

Meeting Goals


When: 13:30 or 17:10(tentative) Where: Quiet Study Area

  • Mandatory
  • Evaluate goals from last week (not meet/exceed) Why? Why not? Can we maintain pace?
  • Define goals for this week
  • Review code and playtest before trunk submission
  • Update branches to trunk revision


When: 9:50 (after GAM666) Where: Quiet Study Area

  • Occasional
  • Rollback trunk if bugs exist, update branches, re-evaluate goals
  • Team collaboration and work time also teacher help time


  • Divide workload

(carl) my proposal would be dividing the game along these lines

  • audio
  • input
  • video (world and impassable terrain)
  • video (actors and movement)

Team Members

  1. David Seifried, Some responsibility
  2. Carl Desautels, Some other responsibility
  3. Denny Papagiannidis, Some other responsibility
  4. Sasha Atijas, Some other responsibility


Team Slap Your Grandmas vision is to create a game with an obstacle course. This course will consist of sharp turns, gaps and environment to dodge or go around. The game will be a time challenge a player will control a character that is running away from a boulder down a series of slopes. There will be a linear path as the slope will have walls directing both the player and the boulder.

The game play experience is visioned as though the boulder will move at a consistent speed and will span the whole width of the hill/hallway. The camera will be facing the front of the character, seeing him run down the hill with the boulder behind him. The character will move forward, backward, and side to side to navigate down the course. Along the way the character will have to dodge obstacles on the course (rocks, barrels, ect) aswell as jump over gaps in the ground and jump along platforms. Once the player reaches the end of the course, the game is over. If the player gets hit by the boulder, the player dies and must start the level again.

Map of the World of the Game

Moderator's - Instructors Comments

Any other thing you find necessary