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GAM666 Slap Your Grandma

608 bytes added, 15:13, 23 November 2010
Meeting 2 Notes
== Project Marking Percentage ==
<big>
Group work: xx40% (25 <= xx <= 50) Individual work: xx60% + (50 <= xx <= 75)
-------------------------
Total 100%
</big>
 
== Repository ==
=== Repo path ===
=== Trunk Status ===
committed by [NAME] / being committed by [NAME]Carl 
== Workflow ==
We will control our own branches off the project trunk. There you will implement your new code in a bug free environment. Code will then be submitted to trunk bug free, and all branches will be updated to trunk revision.
=== ToDo ===
* Sasha & Denny work to create a world this will be a hallway for now
* Carl & Dave : create movement in the custom objects, camera viewpoint around actor. Jump for now., finalize jump, custom start menu
=== Milestones ===
*'''v0.0.1:''' <s>- Setup repo with Controller</s> *'''v0.0.2:''' - Create world, wall <s>- Create actor</s> *0'''v0.0.3:''' - Create slop in hallway, starting menu - Add custom objects <s>- Create movement in actorand jump</s><br/><s>- Actor can "barrel roll" mid jump</s> *0'''v0.0.4:''' <s>- Camera orientation around actor</s> 
- Implement collision detection with actor and world
 *0'''v0.0.5:''' - Create boulder with Add physics and collisionto boulder - Boulder death touch *0'''v0.0.6:''' - Enhance starting menu - Implement boulder death touchCreate transparent mini-map *0'''v0.0.7:''' - Add complexity to world(length and obstacles & add  - Add actor(s) 3DSMAX textures *0'''v0.0.8:''' - Enhance playability,  - Finalize minimap, camera angle *0'''v0.0.9:''' - Enhance Finalize menu system and playability *0'''v0.1:''' 
- Working framework for game
* Divide responsibilities so that one team member's work is not dependent on an others.
** two members could work on walls, while other two work on getting a box to jump
 
== Meeting 2 Notes ==
* We need to implement collision
* We need to have a minimap in our game
* We need to add textures for our objects
* We need to have models
* We need to improve on lighting
* We need to have our sounds and music
* We might implement DirectInput
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