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GAM666 Slap Your Grandma

1,908 bytes added, 15:13, 23 November 2010
Meeting 2 Notes
== Project Marking Percentage ==
<big>
Group work: xx40% (25 <= xx <= 50) Individual work: xx60% + (50 <= xx <= 75)
-------------------------
Total 100%
</big>
 
== Repository ==
=== Repo path ===
=== Trunk Status ===
committed by [NAME] / being committed by [NAME]Carl 
== Workflow ==
We will control our own branches off the project trunk. There you will implement your new code in a bug free environment. Code will then be submitted to trunk bug free, and all branches will be updated to trunk revision.
====Tuesday====
When: 13:30 or 17:10(tentative)
Where: Quiet Study Area
*Occasional
*Update branches to trunk revision
== Project Goals ===== ToDo ===* Sasha & Denny work to create a world this will be a hallway for now*Divide workloadCarl & Dave: create custom objects, camera viewpoint around actor, finalize jump, custom start menu=== Milestones ===*'''v0.0.1:''' <s>- Setup repo with Controller</s>(carl) my proposal would be dividing the game along these lines*audio'''v0.0.2:''' - Create wall <s>- Create actor</s> *input'''v0.0.3:''' - Create starting menu - Add custom objects <s>- Create movement in actor and jump</s><br/><s>- Actor can "barrel roll" mid jump</s> *video ('''v0.0.4:''' <s>- Camera orientation around actor</s> - Implement collision detection with actor and world  *'''v0.0.5:''' - Add physics and impassable terrain)collision to boulder - Boulder death touch *'''v0.0.6:''' - Enhance starting menu - Create transparent mini-map *video '''v0.0.7:''' - Add complexity to world(actors length and movementobstacles - Add actor(s)3DSMAX textures *'''v0.0.8:''' - Enhance playability - Finalize minimap, camera angle *'''v0.0.9:''' - Finalize menu system and playability *'''v0.1:''' - Working framework for game
== Team Members ==
== Moderator's - Instructors Comments ==
== Any other thing you find necessary ==
== Meeting 1 Notes ==
* There is room for depth
* We could start by making a box that can jump which will eventually become the player
* Alter the original course design from a curved path to intersecting linear paths (see Figure 4)
**[[File: Map_2.jpg]]
* Each team member should choose an object to model
* Coordinates should be added to the level
* Collision detection could cause problems
** need to simplify collision detection e.g. encircle a complicated shape, use straight, rather than, curved walls
** once the view passes a scene, the game doesn't have to process collision detection for that scene anymore
* Think about HUD
** Top down view overlay
** Status bar
* Divide responsibilities so that one team member's work is not dependent on an others.
** two members could work on walls, while other two work on getting a box to jump
 
== Meeting 2 Notes ==
* We need to implement collision
* We need to have a minimap in our game
* We need to add textures for our objects
* We need to have models
* We need to improve on lighting
* We need to have our sounds and music
* We might implement DirectInput
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