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GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources

Rocket Jump and Dale Present's Rocket Jump and Dale's TBD by Rocket Jump and Dale

Project Marking Percentage

Group work:      xx%        (25 <= xx <= 50)
Individual work: xx% +      (50 <= xx <= 75) 
Total           100%


Repo ID


Trunk Status

committed by [NAME] / being committed by [NAME]

Team Members

  1. Jesse Silver
  2. Mark de la Cruz
  3. Edwin Lim
  4. Michael Afidchao
  5. Dale Karp
  6. eMail All

Current Ideas

  1. Katamari Clone
  2. Space-based Mech Fighter (Virtua On)
    • movement: dash mechanics, close-combat when locked-on
    • 2-3 attacks with modifiers to use a stronger/alternate version (VO has left/right/center weapon, with left/right/center turbo)
    • video of VOOT: [1]
  3. 3rd person platformer
    • 3rd person shooter on rails with limited movement ex: 2 Spicy [2]
  4. Ghost game (scaring people)
    • Scaring people successfully could be defined as:
      • simply touching people or entering their personal space
      • manipulating the targets movement into a trap of sorts
    • ability to avoid collision and turn invisible
    • "Phase" bar mechanic
      • acts as a limit to how much you can phase through geometry/use special abilities
      • recharges only when you are visible, stays static when invisible
    • evasion of traps/ghostbusters/etc.
  5. 3rd person turn-based RPG
    • maybe a roguelike/randomly generated content?


Map of the World of the Game

Any other thing you find necessary