Difference between revisions of "GAM666/RepoMen"

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(Added mission statement to the proposal on the Repo Men team page.)
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== Proposal ==
 
== Proposal ==
  
TBA
+
We, the Repo Men, have decided to create a three dimensional shooter in space. The objective of the game will be to clear each level as gracefully as possible. The user's score will be tabulated and saved. The game itself will have a variety of power-ups some of which will increase movement speed or increase the range of the shots, even the power. The actual number of power-ups and their implementation will vary based on the time we have left. The priority will be placed on control, level design and clearing objectives. The stage will end when the user has progressed far enough. Some stages' objective may slaying a certain number of enemies, while others may have the user run out the clock. We feel that this variety in gameplay can be achieved in the time we have.
  
  

Revision as of 20:00, 27 September 2012


GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources


TBA

Project Marking Percentage

Group work:      50%   
Individual work: 50% + 
-------------------------
Total           100%

Repository

Repo ID

Trunk Status

committed by [NAME] / being committed by [NAME]


Team Members' Emails

  1. Anil Dyial Santokhi
  2. Dwayne Edwards
  3. Kalid Mohamed Mahmud
  4. Sean Andrew Feanny
  5. Email All

Proposal

We, the Repo Men, have decided to create a three dimensional shooter in space. The objective of the game will be to clear each level as gracefully as possible. The user's score will be tabulated and saved. The game itself will have a variety of power-ups some of which will increase movement speed or increase the range of the shots, even the power. The actual number of power-ups and their implementation will vary based on the time we have left. The priority will be placed on control, level design and clearing objectives. The stage will end when the user has progressed far enough. Some stages' objective may slaying a certain number of enemies, while others may have the user run out the clock. We feel that this variety in gameplay can be achieved in the time we have.


Individual Roles

Anil

  • TBA

Dwayne

  • TBA

Kalid

  • TBA

Sean

  • TBA