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GAM666/DPS901 iSquared

36 bytes added, 19:13, 20 October 2011
Instructor's Comments
* lighting considerations - spotlights and triangles
:'''No spotlights.'''
* discuss collision - sphere and axis-aligned
:'''Sphere aligned collision to start, once we have the basic "framework" of the game down pat we can add complex things like advanced collision.''':'''Bullets will be done as a trace (tracer for the projectile, no actual projectile seen or modelled)'''
* modelling work - what kind of models - importing?
:'''Basic cube models until the game "framework" is complete.'''
* what kind of animation - may encounter difficulties in incorporating - needs to be thought through
:'''Animation needs to be thought out?'''
* heads up display details
:'''We will have to make mock-ups (I would like to do this - Noah)'''
== Previous comments ==
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