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GAM666/DPS901 Weekly Schedule 20113

1,184 bytes added, 08:40, 8 November 2011
This Week
*** portal-primitive pattern
* [https://cs.senecac.on.ca/~gam666/pages/content/sprit.html Sprites under User Control]
** user action -key mapping*** keypress latency
* Projects
** [[Hints for Using SVN to collaborate on school projects]] (demo in class)
* Lecture Material
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]is much easier to navigate
* Project
** [http://subversion.tigris.org/ Subversion (SVN)]
** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download [https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdf the PDF from here].
** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN]
* Wiki
** [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How to edit Wiki pages]
** [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet How to edit Wiki Cheatsheet]
<!--
** [http://zenit.senecac.on.ca/wiki/index.php/OOP344_Student_Resources#The_Basics_of_IRC IRC Basics]
** [http://irchelp.org/irchelp/irctutorial.html IRC Tutorial]
-->
== Week 5 - Oct 2 ==
=== This Week ===
* Review** Windows Programming*** Windows Functions (WinMain, EnableWindow, AdjustWindowRectEx, SendDlgItemMessage, GetDlgItem, RegisterClass, DialogBox (macro), DestroyWindow, CreateWindow, ShowWindow, UpdateWindow, PeekMessage, TranslateMessage, PostMessage, DispatchMessage, Setcursor, PostQuitMessage, DefWindowProc, WaitMessage, MessageBox)*** Window Procedures** COM Technology** Direct3D*** Direct3D COM Object*** Direct3D Display Device COM Object*** Direct3D Texture COM Object** Game Programming Aspects*** Singletons and Interfaces*** Event Iteration, Messages, and Timing*** Re-Configuration, Loss and Restoration of Focus*** Design, Coordination, Graphic Representation*** Colour and Backbuffering*** Action-Key Mapping<!--* [https://cs.senecac.on.ca/~gam666/pages/content/transheads.html Sprite in Motion (continued)Heads Up Display]
** Use the Direct3DFont COM object to draw the font for a text item on the HUD
-->
* Projects
** Bringing the Course Wiki Up To Date
*** Create Project Pages for Your Team
*** Ensure that all links on the Student List page are working
** Start the draft of your game proposal
* [https://cs.senecac.on.ca/~gam666/pages/content/2dmat.html 2D Mathematics]
** Coordinate System
** Trigonometry
** Matrix Transformations
* Projects
**
=== To Do ===
* # Add a background image to the ShadesOfRed sample* # Add a sprite in motion to the ShadesOfRed sample* # Add a second moving sprite to the Sprite in Motion sample* <!--# Add text to identify the motion of the second sprite on the HUD* Submit --># Work on your game proposal and schedule an your team's appointment with your instructor ([http://zenit.senecac.on.ca/wiki/index.php/GAM666/DPS901_Project_requirements_20113#Appointment_Schedule_for_Proposal_Acceptance click here to book an appointment])
=== Resources ===
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]
**
* Projects
** [http://subversion.tigris.org/ Subversion (SVN)]
** [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]
** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN Documentation]
** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdfthe pdf the PDF from here].
** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN]
* [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How To edit Wiki pages]
* [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet How To edit Wiki Cheatsheet]
* [http://zenit.senecac.on.ca/wiki/index.php/OOP344_Student_Resources#The_Basics_of_IRC IRC Basics]
* [http://irchelp.org/irchelp/irctutorial.html IRC Tutorial]
* [http://subversion.tigris.org/ Subversion (SVN)]
* [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]
* [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.html TortoiseSVN Documentation]
* [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdf the PDF from here].
* [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN]
=== This Week ===
* [https://cs.senecac.on.ca/~gam666/pages/content/3dmat.html 3D Mathematics (continued)]
** Transformations
*** World Transformations
*** Camera Transformations
*** Projection Transformations
** Math Library
** Direct3D Utilities
* [https://cs.senecac.on.ca/~gam666/pages/content/basic.html Graphics and Cameras]
** Graphics Primitive display paradigm
** Vertex buffers
** Implementing world, view, and projection transformations
* Mid-Term Test
* [https://cs.senecac.on.ca/~gam666/pages/content/basic.html Graphics Primitives (continued)]
** Model Branch
*** Scene Component
**** Scene Coordinator
**** Frame Base Class
**** Object Base Class
***** Box Derived Class
***** Grid Derived Class
*** Viewing Component
**** Viewing Coordinator
**** Camera Class
*** Design Component
** Direct-Device Branch
*** Graphics Card Component
**** Display Portal
**** Graphic Class
**** VertexList Class
=== To Do ===
# Checkout 7-Graphics Primitives# Run Graphics Primitive Sample# Derive Create a Plane Object from abstract base class ObjectPyramid Graphic and introduce several Pyramid Objects into the Design object
=== Resources ===
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]
 
== Week 8 - Oct 30 ==
=== This Week ===
* Mathematics [https://cs.senecac.on.ca/~gam666/pages/content/basic.html Graphics and Cameras (addendum to course notesconinued)]** PlanesVertex Data** CollisionsVertex Lists** Direct3D Implementation*** Display**** PlanesCapabilities*** SpheresAPIGraphic
* [https://cs.senecac.on.ca/~gam666/pages/content/3dren.html Visibility]
** Culling Techniques
**** Painter's algorithm
**** Depth Buffering
** Direct Device Branch*** Graphics Card Component**** Display Portal* [https://cs.senecac.on.ca/~gam666/pages/content/light.html Lighting]** Model Branch*** Lighting Component**** Lighting coordinator**** Light primitive** Direct Device Branch*** Graphics Card component**** Display portal**** DeviceLight primitiveDirect3D Implementation
=== To Do ===
# Graphic and Camera## Checkout 8-the Graphic Sample## Run the Graphic Sample## Code a CreatePyramid function for the Graphic Sample using the CreateBox function as a 'template'# Visibility## Checkout the VisibilitySample## Run the Visibility Sample# Derive a Plane Object # Add some objects in the distance and add an action to the framework that toggles from abstract base class ObjectZ-buffering to W-Buffering to no buffering
=== Resources ===
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]
 
== Week 9 - Nov 6 ==
=== This Week ===
* [https://cs.senecac.on.ca/~gam666/pages/content/heads.html Heads Up Display]** Programming Issues** Direct3D*** Display*** APIText** Design*** Text Class*** Coordination* [https://cs.senecac.on.ca/~gam666/pages/content/light.html Lighting (continued)]** Direct Device BranchLight Components** Light Types** Programming Issues** Graphics Card componentDirect3D***Display* DeviceLight primitive** APILight** Design*** Light Class*** Coordination === To Do === # Heads Up Display## Checkout Heads Up Display## Run Heads Up Display Sample## Add some text to the sample# Lighting## Checkout Lighting## Run Lighting Sample## Add a spotlight to the sample === Resources ===* Lecture Material** DirectX documentation as installed on your local computer** [http://msdn.microsoft.com/en-us/library/ MSDN Library] <!--
* [https://cs.senecac.on.ca/~gam666/pages/content/textu.html Texturing]
** Texture Coordinates
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]
 
-->

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