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GAM666/DPS901 Mesocricetus

151 bytes added, 12:41, 12 December 2011
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== Repository ==
=== Repo ID ===
===SVN===
svn://zenit.senecac.on.ca/dps901_113rep6
===GitHub===
https://github.com/ScottDowne/Mesocricetus
=== Trunk Status ===
====keyboard and mouse====
WASD = forward, left, back, right.
 
Mouse = look around.
 
Space = jump.
 
Hold C = remove collision. (for testing purposes)
 
====XBox controller====
D-Pad = forward, left, back, right.
 
Joysticks= look around.
 
A= jump.
 
Hold X = remove collision. (for testing purposes)
 
==To-Do List==
=== Priority 1 ===
|User input control
| '''DONE'''
|Make camera not fly like a vulture, and lock mouse control to ground
|-
|Collision
| '''DONE'''
|Player has a limited time to complete the maze
|-
|HUD
| '''DONE'''
|Create a HUD for displaying things like time, and status. Leaving the status open ended on purpose.
|-
|Added timer to HUD
| '''DONE'''
|Create a HUD for displaying things like time.
|-
|Dialog box
| '''DONE'''
|Space key jumps, to allow momentary visuals of the maze.
|-
|HUD
| '''DONE'''
|Create a HUD for displaying things like time, and status. Leaving the status open ended on purpose.
|-
|Added timer to HUD
| '''DONE'''
|Create a HUD for displaying things like time.
|-
|Toggle collision on and off
|-
|visibility frustum logic
|'''DONE'''
|Add logic to framework to only render what the camera sees
|-
|XInput| '''DONE'''|Add support for XBox controller using XInput.|-|<del>alternative maze generation</del>
|
|<del>Allow maze to be generated via a text file, or generation seed string</del>
|-
|<del>Improve on 3D sound</del>
|
|<del>Add echoes i.e. collision with objects</del>
|-
|<del>Obstacles (physical)</del>
|
|<del>This will be things likes blocks in the maze, holes, doors, etc.</del>
|-
| <del> Models</del>
|
|<del>Import models for the obstacles, breadcrumbs, or others.|-| XInput| '''DONE'''|Add support for XBox controller using XInput.</del>
|}
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