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GAM666/DPS901 -- Introduction To Game Programming/3D

  • This course introduces three-dimensional, real-time, event-driven, multi-media, game programming. The course covers windows programming at the operating system level, low-level programming of hardware through the DirectX APIs and model design at the top-level.
  • The course is supported by an open instructional software framework with a set of accompanying web pages. The framework consists of a set of components that are introduced in stages. The components are independent of one another and the web pages describe the upgrades at each stage.

Subject Description and Course Outcomes

The Project



<--* Class notes can be found here: svn:// (userid: oop344, no password)--!>



Examples and In-class Notes