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GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources

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GAM666/DPS901 -- Introduction To Game Programming/3D

  • This course introduces three-dimensional, real-time, event-driven, multi-media, game programming. The course covers windows programming at the operating system level, low-level programming of hardware through the DirectX APIs and design implementation at the model-level.
  • The course is supported by an open instructional software framework with a set of accompanying web pages. The framework consists of components that are introduced sequentially throughout the course. The components are independent of one another and the web pages describe the upgrades at each stage.
  • Students refactor select components of the framework to produce a game of their own.

Subject Description and Course Outcomes

External Links

The Project

The course project is a three-stage, team assignment to build a game using the framework as the starting point. Each team consists of up to 5 members. Membership is subject to instructor approval and is open to modification until the end of the week of the drop date for the course. The first stage of the assignment proposes the game design and identifies which member will work on which aspect of the game. Each member is responsible for a distinct aspect. Each team submits its proposal on the project page and meets with the instructor to review the proposal and obtain approval. The second stage releases a draft of the game. The third and final stage presents the completed game to the class. Details are on the Project Requirements page.


  • Assignment 50%
    • Individual Work 50%
    • Group Work 50%
  • Test 20%
  • Exam 30%


Examples and In-Class Notes