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GAM666/DPS901

121 bytes added, 18:32, 29 August 2012
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{{GAM666/DPS901 Index | 2010320123}}
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= GAM666/DPS901 -- Introduction To Game Programming/3D Game Programming =
*This course introduces three-dimensional, real-time, event-driven, multi-media, game programming. It covers windows programming at the operating system level, low-level programming of hardware through the DirectX APIs, and design implementation at the model-level.
* [https://cs.senecac.on.ca/~gam666/pages/content/index.html Course Web Site – Lecture Notes]
* [https://cs.senecac.on.ca/~gam666/pages/timeline.html Course Web Site – Timeline]
* [httpssvn://cszenit.senecac.on.ca/~gam666dpsgam/Code%20Samples Framework – trunk Class Samples]* [svn://zenit.senecac.on.ca/dpsgam/trunk/fwk4gps Framework ]* [svn://zenit.senecac.on.ca/dpsgam/trunk/resources Resources for the Framework]
* [http://msdn.microsoft.com/en-us/library MSDN]
# Branch (copy) the whole project including the SubmissionLogs directory and its text files into tags directory under '''"prj1.0"'''.
# If final adjustments are needed after these steps, repeat everything from step one but branch the trunk into a new directory in tags as '''prj1.1, prj1.2''', etc.
#:(for marking purposes, the your instructor will consider your last revision as your submission)
== Resources ==

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