GAM532/DPS932 Team Elite Four
The King of Sled
Enhancement Title : Geometric Heightmapping
This enhancement does make terrain using grey scale image.
A value of grey scale is used for height value of terrain. The white value is the highest height value of terrain, and the black value is the lowest height value.
This is implemented in the geometry shader.
Work load division : Dong hoon Choi is responsible for all of this works. He is going to make all of shader code of heightmapping.
Game Title : The King of Sled
It is a sledding game. Player should start with initial power by some kinds of control, and go more far distance with choice of better route with left-right controlling.
Heightmapping will be used for terrain in this game.
Work load division: Dong hoon Choi is responsible for all of the game. He is going to do game design, applying heightmapping, processing of user input.
Notes: To be able to create a game like this, you would either need physics responses from your height map (not easy to do correctly) or you would need dynamic pathing systems. While the pathing system would be your only viable option (physics is far too complex), it would still require you to have a pathing system built from a height map, which requires a somewhat hefty amount of work. If you can present a plan to be able to tackle these issues in a reasonable amount of time, then I will accept your proposal.