Difference between revisions of "GAM531/DPS931 Project Requirements 20133"

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* [https://cs.senecac.on.ca/~gam531/?q=node/15 Assignment 1]
 
* [https://cs.senecac.on.ca/~gam531/?q=node/15 Assignment 1]
 +
* [https://cs.senecac.on.ca/~gam531/?q=node/48 Proposal Document]
  
 
= Potential Enhancements =
 
= Potential Enhancements =
 
Each group must do a different enhancement, please put your name beside an enhancement if you'd like to claim it.
 
Each group must do a different enhancement, please put your name beside an enhancement if you'd like to claim it.
 
*<s>View Frustum Culling</s> [Team Vendetta]
 
*<s>View Frustum Culling</s> [Team Vendetta]
*Scene Object Ordering
+
*<s>Scene Object Ordering</s> (1) [Team SaLuc]
*Basic Geometry Creation
+
*<s>Stock Geometry Creation</s> (2) [Team PC]
*Material redundancy checking
+
*<s>Planar Collision Detection</s> (3) [Team CPACoderps]
*Binary resource storage and loading
+
*<s>Spherical Collision Detection</s> (2) [Team Hide]
 +
*<s>Scene Persistence</s> (3)[Team Thundarcats]
 +
*<s>Binary resource storage and loading</s> (3) [Team Atlantis]
 +
*<s>Anti-aliasing</s> (3) [Team Flapjax]
 
(More will be added)
 
(More will be added)

Latest revision as of 22:04, 7 October 2013

Game Engine Foundations

GAM531/DPS931 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources

Due Dates

Form groups, add group name to wiki Friday September 20th 2013
Create Wiki for your group, include task allocation for each member Friday September 20th 2013
Choose enhancement and clear with professor Friday October 4 2013
Submit Proposal/Research Document Friday October 18 2013
Submit Project (completed engine + enhancement) Sunday December 8 2013



Project Requirements

Potential Enhancements

Each group must do a different enhancement, please put your name beside an enhancement if you'd like to claim it.

  • View Frustum Culling [Team Vendetta]
  • Scene Object Ordering (1) [Team SaLuc]
  • Stock Geometry Creation (2) [Team PC]
  • Planar Collision Detection (3) [Team CPACoderps]
  • Spherical Collision Detection (2) [Team Hide]
  • Scene Persistence (3)[Team Thundarcats]
  • Binary resource storage and loading (3) [Team Atlantis]
  • Anti-aliasing (3) [Team Flapjax]

(More will be added)