Difference between revisions of "Fall 2011 0.1 Release"

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(Release Info)
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|Fixed a bug with noFill and noStroke in PJS
 
|Fixed a bug with noFill and noStroke in PJS
 
|[https://processing-js.lighthouseapp.com/projects/41284-processingjs/tickets/1417-curves-are-filled-even-with-nofill-set Ticket #1417]
 
|[https://processing-js.lighthouseapp.com/projects/41284-processingjs/tickets/1417-curves-are-filled-even-with-nofill-set Ticket #1417]
 +
|-
 +
|Ching Wei Tseng
 +
|Anachid
 +
|http://steventseng.wordpress.com/
 +
|https://github.com/Anachid/CubicVR.js/blob/master/tests/perf/index.html
 +
|Rendered a basic shape and captured the time taken to do so.
 +
|[https://github.com/cjcliffe/CubicVR.js/issues/21 (CubicVR Issue 21)]
 
|-
 
|-

Revision as of 21:49, 29 September 2011

0.1 Release

Please add your name and any important links below when you are done your 0.1 Release, for example, blog post, git repo/commit/branch, bugs, etc.

Release Info

Name IRC Nick Blog Github Commit Release Notes Bug
Chris Gosselin crgosselin http://crgosselin.blogspot.com/ https://github.com/crgosselin/gladius/commit/c0003d00b913e7b71ea407a88943a339007e6bb1 Changing way Math.js is used within Gladius. Last 8 or so blog posts are relevant. https://github.com/alankligman/gladius.math/issues/1
Noah Gitalis tuna http://noahgitalis.wordpress.com/ https://github.com/ngitalis/CubicVR.js/commit/72788c7ebe64a01c6c8c0d767a05aa62c2a4e0ee "Hello World" For CubicVR.js automated ref tests. https://github.com/cjcliffe/CubicVR.js/issues/25
Kaitlyn McDonald kaitlynm http://kaitlynmcdonald.wordpress.com https://github.com/kmcdonald11/Send2SP Please read blog post! (Issue 854)
James Boelen jboelen http://james.boelen.ca https://github.com/JamesBoelen/processing-js/commit/e09fcba05242d84714ca0c899d596d2bc2d6f361 Fixed a bug with noFill and noStroke in PJS Ticket #1417
Ching Wei Tseng Anachid http://steventseng.wordpress.com/ https://github.com/Anachid/CubicVR.js/blob/master/tests/perf/index.html Rendered a basic shape and captured the time taken to do so. (CubicVR Issue 21)