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FSOSS 2010/processing.js/

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<h3b>Welcome to the Game Development Using Processing.jsWorkshop!</h3b> ==Intro (me)==<ul> <li>Seneca college BSD student</li> <li>Research assistant in CDOT</li> <li>Related projects: [http://www.c3dl.org C3DL] and [http://zenit.senecac.on.ca/wiki/index.php/XB_PointStream XB PointStream]</li> <li>[http://asalga.wordpress.com Wordpress], [http://twitter.com/asalga Twitter]</li></ul>
<b>Goals</b><br />
<ul><li>Develop a simple 2D or 3D game using in Processing</li></ul>
==Goals & Schedule==
<ul>
<li>Develop a simple 2D or 3D game using in Processing</li>
<li>9-11 Examples and exercises</li>
<li>11-12 Work, experiment, collaborate</li>
</ul>
<b>==Processing (aka P5)</b> [www.Processing.org]<br />==
<ul>
<li>[http://www.Processing.org Processing.org]</li>
<li>Open source data visualization language</li>
<li>Developed in Java</li>
<li>"Sketches" written using Java syntax</li>
<li> Requires a JVM plug-in</li> <li> Uses the <object> tag</li> <li>[http://www.processing.org/reference/ Reference]</li> <li>[http://code.google.com/p/processing/issues/list Bug tracking]</li>
</ul>
===Setting up Processing===<bul>Processing.js (aka PJS) </bli> Download it [http://www.ProcessingJSprocessing.org/download/ here]<br /li> <li>Save the .DMG file to the Desktop</li> <li>Double-click to extract file</li> <li>Drag the Processing icon to the desktop</li> <li>Double-click the icon to start</li></ul>  ==Processing.js (aka PJS)==
<ul>
<li>[http://www.ProcessingJS.org ProcessingJS.org]</li>
<li>Open source JavaScript port of Processing</li>
<li>Started by John Resig</li>
<li>Many contributions by Seneca</li>
<li>Bug Tracking: https[http://processing-js.lighthouseapp.com/Bug Tracking]</li> <li>Does not require a plug-in</li>
<li>Uses the <canvas> tag</li>
<li>Lots of IDEs [http://processingjs.org/learning/ide Processing.js IDE], [http://hascanvas.com/ HasCanvas], [http://sketchpad.cc/ SketchPad], [http://sketch.processing.org/ Sketch.Processing.org], [http://matrix.senecac.on.ca/~asalga/pjswebide/ My IDE]</li>
</ul>
==Setting up Minefield== <ul> <li>Why use it?</li> <li>Much faster than Firefox</li> <li>Has WebGL</li> <li>Download a working version of Minefield [http://zenit.senecac.on.ca/wiki/index.php/Level_Up:_An_OpenWeb_Game_Jam#Resources here]<b/li>Setting up Processing <li>Instructions to enabled WebGL [http://www.c3dl.org/index.jsphp/tutorials/tutorial-1-browsers/ here]</bli> <br /ul>  ==Setting up Processing.js==
<ul>
<li>3 Files Required</li>
<li>Processing.js file [http://processingjs.org/content/download/processing-js-0.9.7/processing-0.9.7.js Processing.js file]</li> <li>[http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/setupSketchFile Sketch file]</li> <li>[http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/setupHTMLFile HTML containerfile]</li>
</ul>
<b>Coordinate system<==Examples & Exercises== ===Basics=== size, background, rect [http:/b><br />zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example1 Example]<ul> <li>size() sets canvas dimensions< setup [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/li>example2 Example]  <li> top-left corner draw, noStroke, ellipse, fill, mousePressed [0http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example3 Example]  line, 0stroke, strokeWeight [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example4 Example]</li>  <li> X increases right<ArrayList [http:/li>/zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example5 Example] ===Input=== <li> Y increases downwards<mousePressed, mouseReleased, println, debugging with P5 [http://zenit.senecac.on.ca/wiki/index.php/li>FSOSS_2010/processing.js/example6 Example]  <keyPressed, keyCode, keyReleased [http://zenit.senecac.on.ca/wiki/ul>index.php/FSOSS_2010/processing.js/example9 Example]
<b>Basiscs</b>===Text & Random=== 1 - size, backgroundtext, rect random [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example1 randomText Example]
2 - setup [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example2 ExamplerandomShapes Exercise]
<b>Animation Timing</b> 3 - draw, noStroke, ellipse, fill, mousePressed Timing [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example3 timing Example]
4 - line, stroke, strokeWeight [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example4 Example]
<b>Vectors & Transformations</b> 5 - ArrayList [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example5 Examplevectors Vectors]
<b>Input</b> 6 - mousePressed, mouseReleased, println [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example6 Examplevector_ex Vector Exercise]
X - keyPressed, keyCode, keyReleased Particle System [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/example9 psys1 Example]
<b>TransfomationsExercise!</b> 7 - transforms, triangle, rect, (point)Modify the Particle System
8 - more [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/transformsTransformations]
9 - 2D Vectors (dot, mult, etc[http://zenit.)senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/transforms_ex Transform Exercise]
10 - class (?)
11 - type demo (text, textWidth)===3D===
12 - PImage, timing, randombox [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/box1 Example]
13 - Particle Systemsphere, sphereDetail [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/sphere1 Example]
<b>3D< Vertex, Texture [http:/b>/zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/texture1 Example]
X - box===Debugging===
X - sphere, sphereDetailprintln [http://zenit.senecac.on.ca/wiki/index.php/FSOSS_2010/processing.js/debugging1 Example]
X - VertexChecking in P5
X - TextureError console
<b>===DOM Manipulation/Library Integration</b>===
X - DOM Interaction [http://studio.sketchpad.cc/Qbm0fYDiTE Example]
X Integration with [http://jqueryui.com/demos/sortable/ jQueryUI] - Audio[http://matrix.senecac.on.ca/~asalga/FSOSS2010/jQueryUI/jquery-test.html Example]
X - VideoAudio [http://matrix.senecac.on.ca/~asalga/FSOSS2010/audio/ Example], [http://wiki.mozilla.org/Audio_Data_API#Working_Audio_Data_Demos Audio Data API Demos]
X Physics using [http://box2d-js.sourceforge.net/ Box2DJS] - [http://processingjs.org/source/box2d/box2d.html Al MacDonald's Demo], [http://matrix.senecac.on.ca/~asalga/DPS909/release0.2/work/demos/ 0.1 PJS Crayon Physics]
+ collision detectionMore demos! [http://matrix.senecac.on.ca/~asalga/pjswebide/ My PJS Web IDE] ([http://matrix.senecac.on.ca/~asalga/pjswebide/index.php?sketchID=31 Visualizations], [http://matrix.senecac.on.ca/~asalga/pjswebide/index.php?sketchID=20 Spatial hierarchies], [http://matrix.senecac.on.ca/~asalga/pjswebide/index.php?sketchID=30 Image manipulation], [http://matrix.senecac.on.ca/~asalga/pjswebide/index.php?sketchID=33 Particle Systems!])
Requirements ==Sample Games==Here are some Processing.js games and prototypes to give you an idea what is possible<br />[http://pointmarker.com/webgl/test1b.html 3D Pong] by bmidgley<br />[http://ptdef.com/ Tower Defense] by Will Larson and Peter Burns<br />[http://matrix.senecac.on.ca/~asalga/pjswebide/index.php?sketchID=32 Core] by Andor Salga<br />Breaks [http://bocoup.com/processing-js/docs/index.php?page=Game%20-%20Light%20Cycles Light Cycles] by Al MacDonald<br />GitHub[http://processingjs.org/learning/topic/conway Game of Life] by Al MacDonald<br />Lighthouse[http://code.bocoup.com/js-ninja/ JS Ninja] by Al MacDonald<br />GC[http://matrix.senecac.on.ca/~asalga/FSOSS2010/zelda/zelda-js.html Zelda] by Scott Downe<br />
Links==Challenges==Create an empty sketch and try to code a simple game:<br />Processing.jsPong!<br />Home Page[http: ProcessingJS//www.concntr8.orgcom/ Concentration]<br />Flying side-scroller<br />Bug Tracking[http: processing-js//en.lighthouseappwikipedia.comorg/wiki/Sokoban Sokoban]<br /IDE: PJS, Bespin, SketchPad, EtherPad>
Processing==Gotchas==Home Page: Processing<ul><li>Integer/Integer division println(5/2) v.orgBug Tracking: codes.googleprintln(5/2.com0)</li><li>NPOT (Non Power of Two) textures will not load in 3D</pli><li>color does not use <b>new</processingb></issuesli></listul>
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