DPS915/M-N-M

From CDOT Wiki
Revision as of 10:19, 7 February 2013 by Mohamed Baig (talk | contribs)
Jump to: navigation, search


GPU610/DPS915 | Student List | Group and Project Index | Student Resources | Glossary

Team: M-N-M

Team Members

  1. Muhammad Ahsan
  2. Nitin Prakash Panicker
  3. Mohamed Baig


Email All

Potential Projects

Projects
Project Name Project Description Status
C Compiler Take the compilation process and transfer it to the GPU Evaluating
Galactic Collision Simulation A 2D simulation of two galaxies colliding, with fully simulated gravity effects. Evaluating
Isomorphism of graphs Check if two graphs are isomorphic in nature. This is a very straight forward program. Evaluating
Image Processing Mathematical operations applied to images for colour negation, rotation, blurring effects, etc. Evaluating
Facial Recognition system Speed up time taken to match face with database Evaluating
Steganography Speed up the process of encrypting one type of file into another Evaluating

Progress

Assignment 1

Mohamed Baig: Steganography using Steghide

Steghide has certain dependencies that it uses to complete its function.
Dependencies:
Makefile changes made
  • libmash
  • libcrypt
  • libjpeg
  • zlib
  • Ran the Configure file to see if I have all the Dependencies
  • Installed the all the dependencies
  • Ran Configure again to generate Makefile in the src folder
  • Altered the Makefile to enable profiling
  • Altered some source files to avoid errors

AuSampleValues.cc

#include "AuSampleValues.h"

// AuMuLawSampleValue
template <> //My change
const BYTE AuMuLawSampleValue::MinValue = 0 ;
template <> //My change
const BYTE AuMuLawSampleValue::MaxValue = BYTE_MAX ;

// AuPCM8SampleValue
template <> //My change
const SBYTE AuPCM8SampleValue::MinValue = SBYTE_MIN ;
template <> //My change
const SBYTE AuPCM8SampleValue::MaxValue = SBYTE_MAX ;

// AuPCM16SampleValue
template <> //My change
const SWORD16 AuPCM16SampleValue::MinValue = SWORD16_MIN ;
template <> //My change
const SWORD16 AuPCM16SampleValue::MaxValue = SWORD16_MAX ;

// AuPCM32SampleValue
template <> //My change
const SWORD32 AuPCM32SampleValue::MinValue = SWORD32_MIN ;
template <> //My change
const SWORD32 AuPCM32SampleValue::MaxValue = SWORD32_MAX ;

AuData.h

#ifndef SH_AUDATA_H
#define SH_AUDATA_H

#include "BinaryIO.h"
#include "AudioData.h"

// AuMuLawAudioData
typedef AudioDataImpl<AuMuLaw,BYTE> AuMuLawAudioData ;
template <> //My change
inline BYTE AuMuLawAudioData::readValue (BinaryIO* io) const { return (io->read8()) ; }
template <> //My change
inline void AuMuLawAudioData::writeValue (BinaryIO* io, BYTE v) const { io->write8(v) ; }

// AuPCM8AudioData
typedef AudioDataImpl<AuPCM8,SBYTE> AuPCM8AudioData ;
template <> //My change
inline SBYTE AuPCM8AudioData::readValue (BinaryIO* io) const { return ((SBYTE) io->read8()) ; }
template <> //My change
inline void AuPCM8AudioData::writeValue (BinaryIO* io, SBYTE v) const { io->write8((BYTE) v) ; }

// AuPCM16AudioData
typedef AudioDataImpl<AuPCM16,SWORD16> AuPCM16AudioData ;
template <> //My change
inline SWORD16 AuPCM16AudioData::readValue (BinaryIO* io) const { return ((SWORD16) io->read16_be()) ; }
template <> //My change
inline void AuPCM16AudioData::writeValue (BinaryIO* io, SWORD16 v) const { io->write16_be((UWORD16) v) ; }

// AuPCM32AudioData
typedef AudioDataImpl<AuPCM32,SWORD32> AuPCM32AudioData ;
template <> //My change
inline SWORD32 AuPCM32AudioData::readValue (BinaryIO* io) const { return ((SWORD32) io->read32_be()) ; }
template <> //My change
inline void AuPCM32AudioData::writeValue (BinaryIO* io, SWORD32 v) const { io->write32_be((UWORD32) v) ; }

#endif // ndef SH_AUDATA_H



Assignment 2

Assignment 3