Difference between revisions of "DPS905 Hic Sunt Dracones"

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(Team Members)
(Proposal)
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== Proposal ==
 
== Proposal ==
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Our game will be a third-person action shooter where the user controls a dragon, flying over villages and attempting to reign havoc. In reaction, the citizens will respond by running out and throwing objects to distract the dragon. The dragon will be able to destroy both the villages and the villagers by shooting fire at them. Over time, villages and villagers will spawn in exponentially increasing numbers. The central mechanic of the game is that the dragon must keep the number of villages and villagers to a minimum. When a certain threshold for villager population in the land is reached, the game is over.
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== Map of the World of the Game ==
 
== Map of the World of the Game ==
 
== Moderator's - Instructors Comments ==
 
== Moderator's - Instructors Comments ==
 
== Any other thing you find necessary ==
 
== Any other thing you find necessary ==

Revision as of 15:10, 19 September 2010


GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources


Game Name Goes here

Team Members

  1. Daniel Hodgin
  2. Jon Buckley
  3. James Boelen
  4. Steven Weerdenburg
  5. Kaitlyn Callow

Proposal

Our game will be a third-person action shooter where the user controls a dragon, flying over villages and attempting to reign havoc. In reaction, the citizens will respond by running out and throwing objects to distract the dragon. The dragon will be able to destroy both the villages and the villagers by shooting fire at them. Over time, villages and villagers will spawn in exponentially increasing numbers. The central mechanic of the game is that the dragon must keep the number of villages and villagers to a minimum. When a certain threshold for villager population in the land is reached, the game is over.

Map of the World of the Game

Moderator's - Instructors Comments

Any other thing you find necessary