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DPS905 Hic Sunt Dracones

571 bytes added, 08:31, 13 January 2012
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* [mailto:dhhodgin@learn.senecac.on.ca?subject=dps905 Daniel Hodgin]
* [mailto:jrbuckley@learn.senecac.on.ca?subject=dps905 Jon Buckley]
* [mailto:jboelen@learn.senecac.on.ca?subject=dps905 James Boelen]
* [mailto:dacallow@learn.senecac.on.ca?subject=dps905 Kaitlyn Callow]
* [mailto:dperit@learn.senecac.on.ca?subject=dps905 David Perit]
== Phase 1 ==
=== Proposal ===
Forour For our second run at this project we will be adding more functionality to the game. More in depth COLLADA loading, more refined particle systems, refined XAudio, and visibility performance increases. 
== Phase 2 ==
* soldiers as simple rectangles
* flat level ground for the world
* ability to look around with a mouse and steer with keyboard. Movement is on x and y planes but not z, the dragon is at a fixed elevation in the air.The process of [http://www.marvelousessays.com essay writing] will be much easier with MarvelousEssays.Com as there are a lot of highly professional and talented writers who are always eager to help you out with any sort of academic assignments regardless of the complexity levels. The process of [http://www.marvelousessays.com essay writing] will be much easier with MarvelousEssays.Com as there are a lot of highly professional and talented writers who are always eager to help you out with any sort of academic assignments regardless of the complexity levels. I do know what I�m talking about! I do know what I�m talking about!
* a 'shoot' mechanic to attack cubes and rectangles

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