Difference between revisions of "DPS901 Cerebral Thought"

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(Proposal)
(Proposal)
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''Goal'' - Our game will attempt to focus more on the technical aspects of game development and less on story line and content. In this way we will seek to improve our understanding of DirectX and the techniques used in game programming.  
 
''Goal'' - Our game will attempt to focus more on the technical aspects of game development and less on story line and content. In this way we will seek to improve our understanding of DirectX and the techniques used in game programming.  
  
''Overview'' - The user will have control over a small spaceship that can fly in any direction.  
+
''Overview''  
- The world will be populated by floating rocks and random objects.  
+
* The user will have control over a small spaceship that can fly in any direction.  
- The world will be 'unlimited' in space in that once the user reaches a certain point it will loop back to the other side of the map.
+
* The world will be populated by floating rocks and random objects.  
- The user will be able to turn on and off features of the game that we have created. Such as textures, weather patterning, event driven sound, etc.   
+
* The world will be 'unlimited' in space in that once the user reaches a certain point it will loop back to the other side of the map.
- The user will be able to cycle between different models for their spaceship.
+
* The user will be able to turn on and off features of the game that we have created. Such as textures, weather patterning, event driven sound, etc.   
 +
* The user will be able to cycle between different models for their spaceship.
  
''Graphical'' -
+
''Graphical''
  
''Sound'' -
+
''Sound''  
  
''Input'' -
+
''Input''
  
 
== Team Notes ==
 
== Team Notes ==

Revision as of 09:28, 27 September 2010

Cerebral Thought

Game Name

  1. Shayan Zafar Ahmad
  2. Richard Eyre
  3. Jordan Raffoul
  4. Gerald Wan

Email All

Member Tasks

Member Role
Shayan Zafar Ahmad Sound
Jordan Raffoul Input
Rick Eyre Graphics
Gerald Wan Graphics

Proposal

Game Description

Goal - Our game will attempt to focus more on the technical aspects of game development and less on story line and content. In this way we will seek to improve our understanding of DirectX and the techniques used in game programming.

Overview

  • The user will have control over a small spaceship that can fly in any direction.
  • The world will be populated by floating rocks and random objects.
  • The world will be 'unlimited' in space in that once the user reaches a certain point it will loop back to the other side of the map.
  • The user will be able to turn on and off features of the game that we have created. Such as textures, weather patterning, event driven sound, etc.
  • The user will be able to cycle between different models for their spaceship.

Graphical

Sound

Input

Team Notes

Map of the World of the Game

Moderator's - Instructors Comments

Team Meeting Archive

Meeting: #01 Date/Time: 09/19/2010:9:50am
Question(s):

What type of features should a game have?

Outcome(s):

More Technical Features are required such as: different types of graphics, input and sound rather than gameplay

Future Plan(s)

Create a list of technical features to implement and arrange for another meeting on thursday after class(09/23/2010 at 9:50am)