Difference between revisions of "DPS901/Woolooloo"

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(Proposal)
(Added a table reflecting what we have already in the framework and what we need to add)
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{| class="wikitable" border="1"
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|+  Framework and Our Project
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! Feature!! Framework
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|-
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| Changeable resolution || In framework
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|-
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| Directionaly fixed moving camera || Need to add
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|-
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| Control sound volume || Need to add
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|-
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| Hide HUD || In framework
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|-
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| Enemies || Need to add
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|-
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| Controller support || In framework
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|-
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| Mouse support || In framework
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|-
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| Crosshair || Need to add
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|-
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| Highscore for points|| Need to add
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|}
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== Must Have ==
 
== Must Have ==

Revision as of 12:09, 25 September 2012


GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources


Starbox

Project Marking Percentage

Group work:      40%   
Individual work: 60% + 
-------------------------
Total           100%

Repository

Repo ID

Trunk Status

committed by [NAME] / being committed by [NAME]

Team Members' Emails

  1. Neil Guzman
  2. Alex Craig
  3. Mark Aronin
  4. eMail All

Proposal

Our game will be a 3D rail shooter/shoot 'em up set in space. Objective is to reach the end point without dying to space debris, obstacles, and enemies.

Group Member Roles

Alex

  • Collision Detection

Neil

  • Camerawork (3rd person camera)

OR

  • Modelling (COLLADA and stuff)

Mark

  • Improve Texturing

OR

  • Interface


Framework and Our Project
Feature Framework
Changeable resolution In framework
Directionaly fixed moving camera Need to add
Control sound volume Need to add
Hide HUD In framework
Enemies Need to add
Controller support In framework
Mouse support In framework
Crosshair Need to add
Highscore for points Need to add


Must Have

Good to Have

Add if Time Permits

Map of the World of the Game