Difference between revisions of "DPS901/Woolooloo"

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(Added a table reflecting what we have already in the framework and what we need to add)
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== Proposal ==
 
== Proposal ==
Our game will be a 3D rail shooter/shoot 'em up set in space. Objective is to reach the end point without dying to space debris, obstacles, and enemies.
+
The basic idea of our game is that you are in a flying spaceship. The way the game works is by having a camera which is moving on a fixed path along with a spaceship which you control on the screen that is unable leave the camera`s view. You are able to move the spaceship either up or down, left or right. The camera moves forward along with your ship. Along the way, you may encounter enemies which may or may not shoot at you and/or make your progress more difficult (crashing into you or shooting you down, forcing you to restart the game). You may also encounter moving or static obstacles such as asteroids or pillars/buildings. Your goals is to reach the end of the level without your health/shield falling below 0% and get as many points as possible by avoiding getting hit and destroying enemies.
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=== Group Member Roles ===
 
=== Group Member Roles ===
  
 
====Alex====
 
====Alex====
 
*Collision Detection
 
*Collision Detection
*
 
  
*
 
 
====Neil====
 
====Neil====
 
* Camerawork (3rd person camera)
 
* Camerawork (3rd person camera)
OR
 
* Modelling (COLLADA and stuff)
 
  
 
====Mark====
 
====Mark====
*Improve Texturing
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*Improve Texturing/Modeling
OR
 
*Interface
 
 
 
*
 
  
  
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! Feature!! Framework
 
! Feature!! Framework
 
|-
 
|-
| Changeable resolution || In framework
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| Changeable resolution || In framework || Priority
 
|-
 
|-
| Directionaly fixed moving camera || Need to add
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| Directionaly fixed moving camera || Need to add || High
 
|-
 
|-
  
| Control sound volume || Need to add
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| Control sound volume || Need to add || Medium
  
 
|-
 
|-
  
| Hide HUD || In framework
+
| Hide HUD || In framework ||  -
  
 
|-
 
|-
  
| Enemies || Need to add
+
 
 +
| Improved UI(Shield, score, etc) || In framework, needs modification  || Medium
  
 
|-
 
|-
  
| Controller support || In framework
+
| Enemies || Need to add  || High
  
 
|-
 
|-
  
| Mouse support || In framework
+
| Controller support || In framework || -
  
|-  
+
|-
  
| Crosshair || Need to add
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| Mouse support || In framework  || -
  
 
|-  
 
|-  
  
| Highscore for points|| Need to add
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| Crosshair || Need to add || High
  
|}
+
|-
  
 +
| Highscore for points|| Need to add  || Low
  
== Must Have ==
+
|-
  
*
+
| Debris || Need to add || High
  
*
+
|-
  
*
+
| Fireable weapons || Need to add || High
  
== Good to Have ==
+
|-
 
 
*
 
 
 
*
 
 
 
*
 
 
 
== Add if Time Permits ==
 
*
 
 
 
*
 
  
*
+
|
 +
}
  
 
== Map of the World of the Game ==
 
== Map of the World of the Game ==

Revision as of 10:19, 26 September 2012


GAM666/DPS901 | Weekly Schedule | Student List | Project Requirements | Teams and their Projects | Student Resources


Starbox

Project Marking Percentage

Group work:      40%   
Individual work: 60% + 
-------------------------
Total           100%

Repository

Repo ID

Trunk Status

committed by [NAME] / being committed by [NAME]

Team Members' Emails

  1. Neil Guzman
  2. Alex Craig
  3. Mark Aronin
  4. eMail All

Proposal

The basic idea of our game is that you are in a flying spaceship. The way the game works is by having a camera which is moving on a fixed path along with a spaceship which you control on the screen that is unable leave the camera`s view. You are able to move the spaceship either up or down, left or right. The camera moves forward along with your ship. Along the way, you may encounter enemies which may or may not shoot at you and/or make your progress more difficult (crashing into you or shooting you down, forcing you to restart the game). You may also encounter moving or static obstacles such as asteroids or pillars/buildings. Your goals is to reach the end of the level without your health/shield falling below 0% and get as many points as possible by avoiding getting hit and destroying enemies.

Group Member Roles

Alex

  • Collision Detection

Neil

  • Camerawork (3rd person camera)

Mark

  • Improve Texturing/Modeling


Framework and Our Project
Feature Framework
Changeable resolution In framework Priority
Directionaly fixed moving camera Need to add High
Control sound volume Need to add Medium
Hide HUD In framework -
Improved UI(Shield, score, etc) In framework, needs modification Medium
Enemies Need to add High
Controller support In framework -
Mouse support In framework -
Crosshair Need to add High
Highscore for points Need to add Low
Debris Need to add High
Fireable weapons Need to add High

}

Map of the World of the Game