Changes

Jump to: navigation, search

DPS901/Woolooloo

2,205 bytes added, 13:30, 6 December 2012
Progress Pictures of Game
**Found more sound effects
**Fixed HUD texture/sprites from not displaying
 
 
*<u>'''Revision 6 commit December 5th'''</u>
**Boss implemented
**Dialog box complete
**In-game menu complete
**Sound effects nearly complete (missing mini-boss attack/entrance)
**Other stuff done (can't remember)
**Finished the game for presentation
== Team Members' Emails ==
====Neil====
*Camerawork (1st person & 3rd person camera)
*<s>Mini Map (almost impossible to do in the span of Monday December 3rd to Tuesday December 4th)</s>
*Background Music & Sound Effects
*HUD with game related information (scores, etc.)
[http://zenit.senecac.on.ca/wiki/index.php/File:SideBoss.jpg Link]
== Progress Pictures of Game ==
To be added later ==== <u>'''Revision 1 commit October 25th'''</u> ==== ==== <u>'''Revision 2 commit November 9th'''</u> ==== ==== <u>'''Revision 3 commit November 22nd'''</u> ==== ==== <u>'''Revision 4 commit November 26th'''</u> ==== ==== <u>'''Revision 5 commit December 2nd'''</u> ==== ==== <u>'''Revision 6 commit December 5th'''</u> ====''final milestone, ready for viewing of later semesterspresentation''<gallery widths=150px heights=150px perrow=7>File:Woolooloo_DialogBox.png|Dialog box & option menuFile:Woolooloo_GameMenu.PNG|Ingame menu</gallery> 
== Things We Learned and Tips ==
=== Mark ===
*If you decide on doing modeling for the framework, you will need to create a method for importing models into the framework. Chris' recommends using Collada loading, which may be difficult. There are also some code snippets in some of the older frameworks that use directX mesh loading which can also be used.
*If you decide on modeling, start early. This will give you more time to get familiar with a modeling software that you can pick and can give you more time in case you find that the software you picked does not meet the needs of your specifications. If you are new to modeling, try using some less professional modeling software like: AC3D, Blender, or 3DSMax studio. This will help you get familiar with a 3D modeling environment.
*If you plan on doing textures, remember to do research on alpha channels and how to make them in programs like Photoshop or gimp.
**Here is quick tutorial on how to do it in Photoshop http://www.youtube.com/watch?v=0Es3w5oYxJY
*When working with a modeling program, make sure you know your where your normals are facing or else the model may not show up in your game
*When using a modeling software, try to take advantage of the multiple views, such as top, side, front, back, etc.
*When using a modeling software, try to learn the hot keys for that software, as it will make your process in making objects much quicker.
*For making a menu for the game, you can use models and textures in game to display your interface.
=== Alex ===
1
edit

Navigation menu