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Console UI Core Classes - OOP344 20112

1,179 bytes added, 10:50, 27 July 2011
Adding Buffering logic to your iol logic
=Due Dates=
==Adding Buffering logic to your iol logic(Release 0.1)==* Duedate: Sunday Jul 24th, 23:59; '''Before anything, go to YourRepository/branches/fardad/io_additions_changes and open iol.h and iol.c. <br />''' # Replace your iol.h content with mine (if you have any custom additions to your iol.h that mine does not cover it, add your custom prototypes and definitions. (note that my iol.h covers 4 platforms [compiler/operating systems]).# Add the memory buffering logic that prevents flickering (the first 74 lines of code) to the top of your iol.c logic; (getBufChar,setBufChar, putMemch, scrbuf, curRow, curCol, bufrows, bufcols, alocScrBufMem, clrMemScr, freeScrBufMem, iol_capture, iol_restore, iol_getCurPos, iol_freeCapture)# Replace your platform dependent logic with mine ( line 76 to 304) that are:#:#iol_init#:#iol_end#:#iol_rows#:#iol_cols#:#iol_clrscr#:#iol_flush#:#iol_getch#:#iol_movecur#:#iol_putch#:#iol_prnstr# Compile the new additions with your iolmain.c, everything should work like before. :''Instead of replacing the whole logic, you could modify your functions with my additions, but since you have only two platforms covered in your logic, It may be easier to just replace your platform dependent logic with mine.'' 
=Testers=
==CFrame==

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