Difference between revisions of "Canvas 3D - Sphere Tag"

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(Syntax)
 
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== Introduction ==
 
== Introduction ==
  
The Sphere is one of the basic primatives that can be created on the fly. The Sphere Tag encompasses the various attributes that are associated with a Sphere, such as position, size and orientation. In addition, the Sphere can be textured with a predefined image from a specific location.
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The Sphere is one of the basic primitives that can be created on the fly. The Sphere Tag encompasses the various attributes that are associated with a Sphere, such as position, size and orientation. In addition, the Sphere can be textured with a predefined image from a specific location.
  
 
== Tag Attributes ==
 
== Tag Attributes ==
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* name
 
* name
 
** '''Usage:''' <sphere name="mysphere" />.
 
** '''Usage:''' <sphere name="mysphere" />.
** The ''name'' attribute is optional. If ommited, the name is not used and thus cannot be retrieved within JavaScript.
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** The ''name'' attribute is optional. If omited, the name is not used and thus cannot be retrieved within JavaScript.
 
** The Sphere is given an Identifier so that It can be retrieved and modified within JavaScript.  
 
** The Sphere is given an Identifier so that It can be retrieved and modified within JavaScript.  
 
** The name is a only accepts a string of Alpha-numeric characters.
 
** The name is a only accepts a string of Alpha-numeric characters.
 
* position
 
* position
 
** '''Usage:''' <sphere position="0.3, 5.5, 3.8" />.
 
** '''Usage:''' <sphere position="0.3, 5.5, 3.8" />.
** The ''position'' attribute is optional. If ommited, the position defaults to the Origin location at {0.0, 0.0, 0.0}.
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** The ''position'' attribute is optional. If omited, the position defaults to the Origin location at {0.0, 0.0, 0.0}.
 
** The position attribute holds a set of three floating point numbers separated by commas that are associated with the distance away from the Origin Point on the X, Y, and Z axis.
 
** The position attribute holds a set of three floating point numbers separated by commas that are associated with the distance away from the Origin Point on the X, Y, and Z axis.
 
* orientation
 
* orientation

Latest revision as of 19:40, 20 October 2006

Sphere Tag Reference

Back To XML 3D Main Page

Introduction

The Sphere is one of the basic primitives that can be created on the fly. The Sphere Tag encompasses the various attributes that are associated with a Sphere, such as position, size and orientation. In addition, the Sphere can be textured with a predefined image from a specific location.

Tag Attributes

  • name
    • Usage: <sphere name="mysphere" />.
    • The name attribute is optional. If omited, the name is not used and thus cannot be retrieved within JavaScript.
    • The Sphere is given an Identifier so that It can be retrieved and modified within JavaScript.
    • The name is a only accepts a string of Alpha-numeric characters.
  • position
    • Usage: <sphere position="0.3, 5.5, 3.8" />.
    • The position attribute is optional. If omited, the position defaults to the Origin location at {0.0, 0.0, 0.0}.
    • The position attribute holds a set of three floating point numbers separated by commas that are associated with the distance away from the Origin Point on the X, Y, and Z axis.
  • orientation
    • Usage: <sphere orientation="1.0, 1.0, 1.0" />.
    • The orientation attribute defines the direction in which the cube is facing. The direction is defined by a vector value.
    • The orientation value only accepts three numbers that are separated by commas.
  • size
    • Usage: <sphere size="0.4" />.
    • The size attribute defines the size of the Sphere on the screen.
  • texture
    • Usage: <sphere texture="mytexture" />
    • The texture attribute contains the name identifier of a texture that is defined inside the canvas tag.
    • If the texture does not exist or is not defined, a default color of white is applied to the cube.
    • The attribute must be Alpha-numeric and must point to a defined texture tag.

Syntax

<canvas>
  <sphere name="mysphere" position="0.0, 0.3, 0.5" orientation="0.2, 0.6, 1.3" size="1.9" texture="mytexture" />
</canvas>

References

  • None.