Canvas3D XUL Runner App 0.3

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Revision as of 17:46, 12 December 2008 by Vesper (talk | contribs)
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Here's the progress so far on v0.3 of the XUL Runner App project.

Version 0.2 -
☆ → -


Planned Features

Local files to be added!

  • For now, a static file would be acceptable.


Portable Canvas to work on Mac


Dec 12

Progress simply must find the most round-about way of manifesting itself. The solution will be at your fingertips, but you'll have to walk a mile and 3/4 light year to get to it. It's like Mouse Trap, but many orders greater in complexity and many orders lesser in amusement...

Adventure into the Abyss

  • Started off trying to get MyBrowser working on Mac in the ORI (Spain)
  • Found this site and recognized it from 0.1 (helpful!): https://developer.mozilla.org/En/XULRunner:Deploying_XULRunner_1.8
  • Began changing folder structure to match the example for Mac OS X
  • Started looking for location of Mozilla source on this computer
  • Found Minefield in Applications folder, but couldn't check its properties for the shortcut target
    • Is clearly a Windows user, and does not understand the Mac paradigm. :/
  • Required /Library/Frameworks/.../1.8/ according to the guide, this computer only has 1.9 and no Hg
  • Downloaded Mozilla source from one of Humph's labs
  • Modified .mozconfig to handle XUL Runner
  • Discovered that there is no XUL Runner code in the lab's version of Mozilla source... (not so helpful)
  • Still can't find a stub executable for Mac OS
  • Realized that MyBrowser needs moz 1.9, not 1.8!!
    • Still does not fix the missing XUL Runner code issue...


Dec 7

Things tried

  • Received help from mfinkle!
  • Tutorial 2 displays the html, but can't load anything in the canvas element.
    • "createScene()" not found in the SDK.

Future notes

  • Include some (working) demos in the SDK.