Difference between revisions of "Canvas3D XUL Runner App 0.3"

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'''Portable Canvas to work on Mac'''
 
'''Portable Canvas to work on Mac'''
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= Dec 12 =
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Progress simply '''must''' find the most round-about way of manifesting itself. It's like [http://en.wikipedia.org/wiki/Mouse_Trap_(board_game) Mouse Trap], but many orders greater in complexity and many orders lesser in amusement...
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===Steps===
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*Started off trying to get MyBrowser working on Mac
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*Found this site and recognized it (helpful!): https://developer.mozilla.org/En/XULRunner:Deploying_XULRunner_1.8
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*Began changing folder structure to match the example
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*Required /Library/Frameworks/.../1.8/, this computer only has 1.9 and no Hg
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*Downloaded Mozilla source from one of Humph's labs
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*Modified .mozconfig to handle XUL Runner
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*Discovered that there is no XUL Runner code in the lab's version of Mozilla source... (not so helpful)
  
  

Revision as of 17:32, 12 December 2008

Here's the progress so far on v0.3 of the XUL Runner App project.

Version 0.2 -
☆ → -


Planned Features

Local files to be added!

  • For now, a static file would be acceptable.


Portable Canvas to work on Mac


Dec 12

Progress simply must find the most round-about way of manifesting itself. It's like Mouse Trap, but many orders greater in complexity and many orders lesser in amusement...

Steps

  • Started off trying to get MyBrowser working on Mac
  • Found this site and recognized it (helpful!): https://developer.mozilla.org/En/XULRunner:Deploying_XULRunner_1.8
  • Began changing folder structure to match the example
  • Required /Library/Frameworks/.../1.8/, this computer only has 1.9 and no Hg
  • Downloaded Mozilla source from one of Humph's labs
  • Modified .mozconfig to handle XUL Runner
  • Discovered that there is no XUL Runner code in the lab's version of Mozilla source... (not so helpful)


Dec 7

Things tried

  • Received help from mfinkle!
  • Tutorial 2 displays the html, but can't load anything in the canvas element.
    • "createScene()" not found in the SDK.

Future notes

  • Include some (working) demos in the SDK.