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C3dl RTS

4,135 bytes added, 20:48, 9 March 2010
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==Story==
You are the king of Seneca Island and you need to protect your village and it's people from the evil seahorse that lives in the surrounding water. The seahorse is upset by your inhabitance and emerges from the water with the intent to burn of burning down the village.
==UI==
==Spec details==
*All 2D images should be in png format*All models in collada
*Map size (number of squares):??
*size of one square: 10 units
*size of ...
*Rate of...
*Size of button images 50X50
*texture size 1024X1024
==Variables==
* int makeMoney //the elapsed time in seconds in which a building can make money
 
* int makePerson //the elapsed time in seconds in which a person is made
* float buildingRate //how long it takes to build something
* float day //how long the day is
* float night // how long the night is
* int float velocityOfMovement //the elapsed time in seconds in which a building gains or looses healthhow fast people move
* int underAttack //is the amount of island under attack* //health gainedrestore and diminish ??
===Classes===
Building {}  //homes only numOfOccupants; //the number of people in the building maxNumOfOccupants; //the maximum amount of people allowed in the building numOfBanks; //the number of nearby banks, this will affect the amount of money each building will make isInhabitable; //can the building house people, burned buildings cannot have people  //all buildings isBurning; //is the building burning health; //the current health of the building maxHealth; //the maximum health of the building level; //the building's level, this will affect maxNumOfOccupants, maxHealth, and rapairRate modelPath; //the path to the DAE file type; //the type of building home, firestation, lumber mill, bank
Monster{} //firestation and lumber mill [] adjacentBuilding; //a list of nearby buildings that needed to determine which buildings can be extinguish and repaired timeToRepair; //the time unit at which the building is repaired or extinguished after fire damage
} Monster{  initialDamage; //how much health is deducted on attack frequencyOfAttack; //  } ==Model screenshotsModels==
{| style="border-style: solid; border-width: 1px;"
| style="border-bottom: 1px dashed #aaa; font-size: 125%; width: 150px;" | '''Model'''
| style="border-bottom: 1px dashed #aaa; font-size: 125%; width: 150px; text-align: center" | '''Screenshots'''
| style="border-bottom: 1px dashed #aaa; font-size: 125%; width: 150px; text-align: center" | '''Button Up''' | style="border-bottom: 1px dashed #aaa; font-size: 125%; width: 150px; text-align: center" | '''Button Down''' | style="border-bottom: 1px dashed #aaa; font-size: 125%; width: 150px; text-align: center" | '''In C3DLDownload'''
|-
| House
| style="text-align: center" | [[Image:House01.png|200px]] | style="text-align: center" | [[Image:House_icon_up.png]] | style="text-align: center" | [[Image:House_icon_down.png]] | style="text-align: center" | [http://sx.sytes.net/LOL/house.zip House.zip] |- | Lumber Yard | style="text-align: center" | [[Image:House01_c3dlLumber_yard.png|200px]] | style="text-align: center" | [[Image:Lumber_yard_icon_up.png]] | style="text-align: center" | [[Image:Lumber_yard_icon_down.png]] | style="text-align: center" | [http://sx.sytes.net/LOL/lumber_yard.zip Lumber_yard.zip] |- | Bank | style="text-align: center" | [[Image:Bank.png|200px]] | style="text-align: center" | [[Image:Bank_icon_up.png]] | style="text-align: center" | [[Image:Bank_icon_down.png]] | style="text-align: center" | [http://sx.sytes.net/LOL/bank.zip Bank.zip] |- | Firehall | style="text-align: center" | [[Image:Firehall.png|200px]] | style="text-align: center" | [[Image:Firehall_icon_up.png]] | style="text-align: center" | [[Image:Firehall_icon_down.png]] | style="text-align: center" | [http://sx.sytes.net/LOL/firehall.zip Firehall.zip] |- | Ballista | style="text-align: center" | [[Image:Ballista.png|200px]] | style="text-align: center" | [[Image:Ballista_icon1_up.png]]<br/>[[Image:Ballista_icon2_up.png]]<br/>[[Image:Ballista_icon3_up.png]] | style="text-align: center" | [[Image:Ballista_icon1_down.png]]<br/>[[Image:Ballista_icon2_down.png]]<br/>[[Image:Ballista_icon3_down.png]] | style="text-align: center" | [http://sx.sytes.net/LOL/ballista.zip Ballista.zip]<br/>[http://sx.sytes.net/LOL/arrow.zip Arrow.zip] |- | Person | style="text-align: center" | [[Image:Person.png|150px|]] | | | style="text-align: center" | [http://sx.sytes.net/LOL/person.zip Person.zip] |- | Seahorse | style="text-align: center" | [[Image:Seahorse.png|150px]] | | | style="text-align: center" | [http://sx.sytes.net/LOL/seahorse.zip Seahorse.zip]|} ==Textures=={| style="border-style: solid; border-width: 1px;" | style="border-bottom: 1px dashed #aaa; font-size: 125%; width: 150px;" | '''Texture''' | style="border-bottom: 1px dashed #aaa; font-size: 125%; width: 150px;" | '''Save Image As''' |- | Grass | style="text-align: center" | [[Image:Grass.png|200px]] |- | Shore - Straight | style="text-align: center" | [[Image:Shore_straight.png|200px]] |- | Shore - Convex | style="text-align: center" | [[Image:Shore_convex.png|200px]] |- | Shore - Concave | style="text-align: center" | [[Image:Shore_concave.png|200px]] |- | Water | style="text-align: center" | [[Image:Water.png|200px]] |- | Wave | style="text-align: center" | [[Image:Wave.png|128px]]
|}
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