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C3DL Collision Detection

75 bytes added, 20:48, 4 February 2009
February 2009
* Implemented Tomas Moller's Triangle-Triangle Intersection Test algorithm
** Did not work, might have bugs in the implementation
** Causes extreme slowdown when objects with more faces exist (ie. sphere)
<i>Feb 1, 2009</i>
* Triangle-Triangle test failed using Ray-Triangle test
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