Bridge

From CDOT Wiki
Revision as of 00:00, 19 January 2007 by Vlam6 (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Introduction

The bridge pattern is a design pattern used in software developing, decouple an abstraction from its implementation so that the two can vary independently. It is also known as Handle or Body.

UML Structure

Applicability

Participants

Collaborations

Consequences

Implementation

Code Examples

Related Patterns

Abstract Factory Adapter

References

Other