Difference between revisions of "Apex Page"

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(Team Members)
(Enhancement)
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== Enhancement ==  
 
== Enhancement ==  
assignment enhancement option
 
  
Multi-threaded Node Absolute Calculator
+
 
 +
'''Multi-threaded Node Absolute Calculator'''
  
  
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<s>Sphere Collision
 
or
 
View Frustum Culling</s>
 
 
 
<s><Sphere Collision Resources>
 
 
<br/>
 
  
 +
<s>Sphere Collision or View Frustum Culling</s><br/>
 +
<s><Sphere Collision Resources> <br/>
 
[https://studiofreya.com/3d-math-and-physics/simple-sphere-sphere-collision-detection-and-collision-response/ SIMPLE SPHERE-SPHERE COLLISION DETECTION AND COLLISION RESPONSE]
 
[https://studiofreya.com/3d-math-and-physics/simple-sphere-sphere-collision-detection-and-collision-response/ SIMPLE SPHERE-SPHERE COLLISION DETECTION AND COLLISION RESPONSE]
  
 
[http://www.miguelcasillas.com/?mcportfolio=collision-detection-c 3D Collision detection (C++) - Miguel Casillas]
 
[http://www.miguelcasillas.com/?mcportfolio=collision-detection-c 3D Collision detection (C++) - Miguel Casillas]
 
  
 
[http://www.gamasutra.com/view/feature/131424/pool_hall_lessons_fast_accurate_.php Pool Hall Lessons: Fast, Accurate Collision Detection Between Circles or Spheres]
 
[http://www.gamasutra.com/view/feature/131424/pool_hall_lessons_fast_accurate_.php Pool Hall Lessons: Fast, Accurate Collision Detection Between Circles or Spheres]

Revision as of 20:20, 10 November 2015

GAM531 Engine Assignment

Game Engine Apex

Repository

https://bitbucket.org/Apex_Page/

Team Members

  1. Erquan Bi
  2. Eunju Han
  3. Ferenc Botos
  4. eMail All

Enhancement

Multi-threaded Node Absolute Calculator


<Multi-Thread Resources>

Multi-Threading of OOP345

C++ Multithreading Tutorial

std::thread



Sphere Collision or View Frustum Culling
<Sphere Collision Resources>
SIMPLE SPHERE-SPHERE COLLISION DETECTION AND COLLISION RESPONSE

3D Collision detection (C++) - Miguel Casillas

Pool Hall Lessons: Fast, Accurate Collision Detection Between Circles or Spheres

What is a good algorithm to detect collision between moving spheres?

Work Breakdown and Progress


BitBucket Fetching a remote reference
https://help.github.com/articles/fetching-a-remote/

<Lab workload>

  • Anybody: lab1(Eunju)
  • Ashley: lab2,5,8
  • Eunju: lab3,6,9
  • Frank: lab4,7,10
Tasks Assigned Completed Status Due date
Lab 1 Eunju Yes 2015-09-25 2015-09-25
Lab 2 Ashley Yes 2015-10-02 2015-10-02
Lab 3 Eunju Yes 2015-10-17 2015-10-09
Submit Proposal / Research Document Group NO Friday October 16th, 2015
Lab 4 Frank Ashley Yes 2015-11-03 2015-10-16
Lab 5 Ashley Yes 2015-11-03 2015-11-03
Lab 6 Eunju Yes 2015-11-07 2015-11-06
Lab 7 Frank NO 2015-11-13
Lab 8 Ashley NO 2015-11-20
Lab 9 Eunju NO 2015-11-27
Lab 10 Frank NO 2015-12-04
OpenGl Lab1 none NO Week 13
OpenGL Lab2 none NO Week 13
OpenGL Lab3 none NO Week 13
Submit Engine Enhancement Group NO Friday November 27th, 2015
Submit Project (completed engine) Group NO Thursday December 10th, 2015