Difference between revisions of "Apex Page"

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(Team Members)
Line 10: Line 10:
# [mailto:ebi@myseneca.ca?subject=GAM531 Erquan Bi]
# [mailto:ebi@myseneca.ca?subject=GAM531 Erquan Bi]
# [mailto:ejhan4@myseneca.ca?subject=GAM531 Eunju Han]
# [mailto:ejhan4@myseneca.ca?subject=GAM531 Eunju Han]
# [mailto:flbotos4@myseneca.ca?subject=GAM531 Ferenc Botos]
<s># [mailto:flbotos4@myseneca.ca?subject=GAM531 Ferenc Botos]</s>
# [mailto:ebi@myseneca.ca;ejhan4@myseneca.ca;flbotos4@myseneca.ca?subject=GAM531 eMail All]
# [mailto:ebi@myseneca.ca;ejhan4@myseneca.ca;flbotos4@myseneca.ca?subject=GAM531 eMail All]

Revision as of 19:16, 10 November 2015

GAM531 Engine Assignment

Game Engine Apex



Team Members

  1. Erquan Bi
  2. Eunju Han

# Ferenc Botos

  1. eMail All


assignment enhancement option

Multi-threaded Node Absolute Calculator

<Multi-Thread Resources>

Multi-Threading of OOP345

C++ Multithreading Tutorial


Sphere Collision or View Frustum Culling

<Sphere Collision Resources>


3D Collision detection (C++) - Miguel Casillas

Pool Hall Lessons: Fast, Accurate Collision Detection Between Circles or Spheres

What is a good algorithm to detect collision between moving spheres?

Work Breakdown and Progress

BitBucket Fetching a remote reference

<Lab workload>

  • Anybody: lab1(Eunju)
  • Ashley: lab2,5,8
  • Eunju: lab3,6,9
  • Frank: lab4,7,10
Tasks Assigned Completed Status Due date
Lab 1 Eunju Yes 2015-09-25 2015-09-25
Lab 2 Ashley Yes 2015-10-02 2015-10-02
Lab 3 Eunju Yes 2015-10-17 2015-10-09
Submit Proposal / Research Document Group NO Friday October 16th, 2015
Lab 4 Frank Ashley Yes 2015-11-03 2015-10-16
Lab 5 Ashley Yes 2015-11-03 2015-11-03
Lab 6 Eunju Yes 2015-11-07 2015-11-06
Lab 7 Frank NO 2015-11-13
Lab 8 Ashley NO 2015-11-20
Lab 9 Eunju NO 2015-11-27
Lab 10 Frank NO 2015-12-04
OpenGl Lab1 none NO Week 13
OpenGL Lab2 none NO Week 13
OpenGL Lab3 none NO Week 13
Submit Engine Enhancement Group NO Friday November 27th, 2015
Submit Project (completed engine) Group NO Thursday December 10th, 2015