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119 bytes added, 02:16, 8 November 2015
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<Sphere Collision Resources>
Pool Hall Lessons: Fast, Accurate Collision Detection Between Circles or Spheres<br/>http://www.gamasutra.com/view/feature/131424/pool_hall_lessons_fast_accurate_.php
SIMPLE SPHERE-SPHERE COLLISION DETECTION AND COLLISION RESPONSE<br/>[https://studiofreya.com/3d-math-and-physics/simple-sphere-sphere-collision-detection-and-collision-response/SIMPLE SPHERE-SPHERE COLLISION DETECTION AND COLLISION RESPONSE]
What is a good algorithm to detect [http://www.miguelcasillas.com/?mcportfolio=collision between moving spheres?-detection-c 3D Collision detection (C++) - Miguel Casillas]  [http://www.gamasutra.com/view/feature/131424/pool_hall_lessons_fast_accurate_.php Pool Hall Lessons: Fast, Accurate Collision Detection Between Circles or Spheres] [http://gamedev.stackexchange.com/questions/313/what-is-a-good-algorithm-to-detect-collision-between-moving-spheresWhat is a good algorithm to detect collision between moving spheres?]
== Work Breakdown and Progress ==
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