Difference between revisions of "Apex Page"

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(Enhancement)
(Enhancement)
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<Resources>
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<Sphere Collision Resources>
  
 
Pool Hall Lessons: Fast, Accurate Collision Detection Between Circles or Spheres<br/>
 
Pool Hall Lessons: Fast, Accurate Collision Detection Between Circles or Spheres<br/>

Revision as of 02:07, 8 November 2015

GAM531 Engine Assignment

Game Engine Apex

Repository

https://bitbucket.org/Apex_Page/

Team Members

  1. Erquan Bi
  2. Eunju Han
  3. Ferenc Botos
  4. eMail All

Enhancement

assignment enhancement option

Sphere Collision or View Frustum Culling


<Sphere Collision Resources>

Pool Hall Lessons: Fast, Accurate Collision Detection Between Circles or Spheres
http://www.gamasutra.com/view/feature/131424/pool_hall_lessons_fast_accurate_.php

SIMPLE SPHERE-SPHERE COLLISION DETECTION AND COLLISION RESPONSE
https://studiofreya.com/3d-math-and-physics/simple-sphere-sphere-collision-detection-and-collision-response/

What is a good algorithm to detect collision between moving spheres? http://gamedev.stackexchange.com/questions/313/what-is-a-good-algorithm-to-detect-collision-between-moving-spheres

Work Breakdown and Progress


BitBucket Fetching a remote reference
https://help.github.com/articles/fetching-a-remote/

<Lab workload>

  • Anybody: lab1(Eunju)
  • Ashley: lab2,5,8
  • Eunju: lab3,6,9
  • Frank: lab4,7,10
Tasks Assigned Completed Status Due date
Lab 1 Eunju Yes 2015-09-25 2015-09-25
Lab 2 Ashley Yes 2015-10-02 2015-10-02
Lab 3 Eunju Yes 2015-10-17 2015-10-09
Submit Proposal / Research Document Group NO Friday October 16th, 2015
Lab 4 Frank Ashley Yes 2015-11-03 2015-10-16
Lab 5 Ashley Yes 2015-11-03 2015-11-03
Lab 6 Eunju Yes 2015-11-07 2015-11-06
Lab 7 Frank NO 2015-11-13
Lab 8 Ashley NO 2015-11-20
Lab 9 Eunju NO 2015-11-27
Lab 10 Frank NO 2015-12-04
OpenGl Lab1 none NO Week 13
OpenGL Lab2 none NO Week 13
OpenGL Lab3 none NO Week 13
Submit Engine Enhancement Group NO Friday November 27th, 2015
Submit Project (completed engine) Group NO Thursday December 10th, 2015