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10th Floor

191 bytes added, 12:56, 7 December 2010
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# [mailto:rmwang@learn.senecac.on.ca?sujbect=GAM666/DPS901 Ryan Wang], Responsibility: Stage creation, textures, collision detection agains stage objects, loading map files.
# [mailto:avathsalan@learn.senecac.on.ca?sujbect=GAM666 Aravinthan Vathsalan], Responsibility: Traps, collision detection against traps, update character stats in respond to traps and the traps, Game items (e.g. health bonus, items bonus, etc.)
# [mailto:gmok@learn.senecac.on.ca?sujbect=GAM666 Geoffrey Mok], Responsibility: HUD - (Progress bars, 2D sprite animations), minimapEnvironment fog, Animated billboards
# [mailto:scborges@learn.senecac.on.ca?subject=gam666 Steve Borges], Responsibility TBA
# [mailto:caangus@learn.senecac.on.ca?subjectgame666 Corey Angus], Responsibility TBA
<li>November 23: Added 2D animated sprite functionality to HUDTexture</li>
<li>November 28: Added iEnvironment for more dynamic fog manipulation</li>
<li>December 02: Implementation of billboarding (2D sprite in 3d world, always faces the player)</li>
<li>December 07: Implementation of animated billboards)</li>
</ul>
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